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Steam News4 October 20196y ago

Anthropomachy v0.40 update log

How are you doing, guys and girls? Today we introduce to you the all-new all-improved Anthopomachy v0.40! I know we said this a couple of times but once again, this is the biggest update to Anthropomachy ever!

Full notes

Full Anthropomachy update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix4 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
  • Events
addedHow are you doing, guys and girls? Today we introduce to you the all-new all-improved Anthopomachy v0.40! I know we said this a couple of times but once again, this is the biggest update to Anthropomachy ever! And, as with every major update: Old save files won't work!
changedNow, the very long list of everything that has been changed on this version:
fixedNew Conversion/Skepticism bar showing the current state of your conquering effort and your goals; - Added Temple mechanic where building a temple on a given country will cost you more than one preacher; - Country attributes now have 4 different colors depending on their current level; - Adopted country's real population numbers as conversion metric; - Map and bars now appear in a custom color for each god; - Fixed and added new SFX when casting abilities and upgrading traits on the Skill Tree; - Added simple VFXs when casting abilities; - New Culture icon; - Added new Faith and Preacher icons; - No longer showing World Conversion on the country bar when no country is selected; - Included a border when hovering for countries that already have temples built; - Reduced the incidence of error on most abilities; - Overhauled the ability cooldown system; - New and more detailed ability window; - New and more detailed event option window; - Added effect of event decision on event result window; - Reduced ability accuracy bonus per temple from 10% to 1%; - Reduced the skepticism impact of consecutive ability errors from 5% to 1%; - Raised the country conversion limit per affected attribute from 10% to 15%; - Honor bonus reduced from 1.5x - 4x to 1x - 3x; - Honor level and population multiplier are now disconsidered when casting an ability on a country with ineffective attributes; - Honor bonus now runs parallel with the ability type. Curses with have bonus with low honor and Blessings with high honor; - Added specific error message when casting abilities with opposite effects on the same country; - Fixed a bug on the Ability Hit method that allowed for an ability to have a higher accuracy than excepected; - Balancing adjustments; - General performance improvements; - Fixed UI bugs on older monitors; - Fixed bug that caused crash when player ran out of events; - Updated the tutorial; Ok, that was a lot. But the big changes are the improved UI and the new Conversion/Skepticism bar. We feel both of those will enhance your experience giving more detailed information and overall helping the flow of the game.
changedThe idea for the bar is simple, If the bar reaches 75% conversion, you've won! If skepticism gets to 50% before that, you've lost . Also, once you reach 50% conversion you will also start converting some skeptics and, on the other hand, if Skepticism reaches 25%, you'll start losing some previously-converted followers as well.
addedThe new Conversion/Skepticism bar showing you the win/loss scenarios We've also updated the UI for the ability and event details window. Now you should have even more control over how a specific ability will work and better manage your strategy.
addedThe new ability details window

How are you doing, guys and girls? Today we introduce to you the all-new all-improved Anthopomachy v0.40! I know we said this a couple of times but once again, this is the biggest update to Anthropomachy ever! And, as with every major update: Old save files won't work!

We talked a bit about it in a blog post a couple of weeks ago and now it's finally here!

Now, the very long list of everything that has been changed on this version:

  • New Conversion/Skepticism bar showing the current state of your conquering effort and your goals; - Added Temple mechanic where building a temple on a given country will cost you more than one preacher; - Country attributes now have 4 different colors depending on their current level; - Adopted country's real population numbers as conversion metric; - Map and bars now appear in a custom color for each god; - Fixed and added new SFX when casting abilities and upgrading traits on the Skill Tree; - Added simple VFXs when casting abilities; - New Culture icon; - Added new Faith and Preacher icons; - No longer showing World Conversion on the country bar when no country is selected; - Included a border when hovering for countries that already have temples built; - Reduced the incidence of error on most abilities; - Overhauled the ability cooldown system; - New and more detailed ability window; - New and more detailed event option window; - Added effect of event decision on event result window; - Reduced ability accuracy bonus per temple from 10% to 1%; - Reduced the skepticism impact of consecutive ability errors from 5% to 1%; - Raised the country conversion limit per affected attribute from 10% to 15%; - Honor bonus reduced from 1.5x - 4x to 1x - 3x; - Honor level and population multiplier are now disconsidered when casting an ability on a country with ineffective attributes; - Honor bonus now runs parallel with the ability type. Curses with have bonus with low honor and Blessings with high honor; - Added specific error message when casting abilities with opposite effects on the same country; - Fixed a bug on the Ability Hit method that allowed for an ability to have a higher accuracy than excepected; - Balancing adjustments; - General performance improvements; - Fixed UI bugs on older monitors; - Fixed bug that caused crash when player ran out of events; - Updated the tutorial; Ok, that was a lot. But the big changes are the improved UI and the new Conversion/Skepticism bar. We feel both of those will enhance your experience giving more detailed information and overall helping the flow of the game.

The idea for the bar is simple, If the bar reaches 75% conversion, you've won! If skepticism gets to 50% before that, you've lost. Also, once you reach 50% conversion you will also start converting some skeptics and, on the other hand, if Skepticism reaches 25%, you'll start losing some previously-converted followers as well.

The new Conversion/Skepticism bar showing you the win/loss scenarios We've also updated the UI for the ability and event details window. Now you should have even more control over how a specific ability will work and better manage your strategy.

The new ability details window

The new event details window Notice that abilities now have a cooldown period so plan their usage accordingly. In this effort to give you more information we've also changed the countries attributes to the following scale:

We hope all these changes will give you a better feeling of control when conquering Earth and allow for better planning your strategy.

On a side note, as we've mentioned on our blog post , we're also very excited to announce that we'll be at Brazil Game Show on Oct 9th - 13th! So if you happen to attend the event, come visit us on our booth!

Soon we'll announce the official release date for the game as well as the remaining main gods. Here's a (heavily edited as to not make it obvious) sneak peek:

As always, keep playing Anthropomachy, keep sending us your feedback as they are the only way we can make the game better for you!

Source

Steam News / 4 October 2019

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