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Steam News23 July 201510y ago

Version 1.1.5

Pretty minor update, here's what's changed: - Ingredients and food are now clearly labeled.

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedPretty minor update, here's what's changed: - Ingredients and food are now clearly labeled. - You can now choose between the original lock picking system and the new fixed skill requirement system in the gameplay options menu. - A bug where "Recalling" into a home (in certain situations) would prevent the home's roof from fading away was fixed. - More 1H weapons were placed around the starting areas. - You can now quickly cycle through item quantities in the stacking interface by holding down the right mouse button. - Cost of training now starts around 190 (with 5 barter) and increases every 10 levels. Cost is also affected slightly by the difficulty setting. - You can now quick load while in combat. - You can now hit 'v' to make non-active player transparent during combat. - Several items with slightly off values were tweaked to prevent stacking exploits.

Pretty minor update, here's what's changed: - Ingredients and food are now clearly labeled. - You can now choose between the original lock picking system and the new fixed skill requirement system in the gameplay options menu. - A bug where "Recalling" into a home (in certain situations) would prevent the home's roof from fading away was fixed. - More 1H weapons were placed around the starting areas. - You can now quickly cycle through item quantities in the stacking interface by holding down the right mouse button. - Cost of training now starts around 190 (with 5 barter) and increases every 10 levels. Cost is also affected slightly by the difficulty setting. - You can now quick load while in combat. - You can now hit 'v' to make non-active player transparent during combat. - Several items with slightly off values were tweaked to prevent stacking exploits.

Source

Steam News / 23 July 2015

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