HomeGamesUpdatesPricingMethodology
Steam News7 August 20268d ago

Devlog #3: New Underground Enemies

Hello to all ant colonies! The next major part of the underground update is the introduction of new enemies and changes to how underground spiders are generated.

In this update2

Full notes

Full Ant Colony: Wild Forest update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Events
addedHello to all ant colonies!The next major part of the underground update is the introduction of new enemies and changes to how underground spiders are generated.
changedHello to all ant colonies!Currently, spiders spawn one or two per cave, and after just a few locations, they stop being a serious threat. At the same time, we really like the mechanics of underground enemies: it works well, creates tension, and makes the underground more fun. Therefore, we decided to develop it further.
addedTermites and SpidersThe first thing we did was add underground termites to the semi-desert. They are much less dangerous than spiders, but they settle in large groups, and their glowing eyes in the dark are hard to miss. Termites have become a great tutorial enemy: they help players gradually understand how to fight underground foes.
changedTermites and SpidersOnce the player is ready, underground spiders appear. They are much more dangerous than termites: just two spiders can kill the queen if she is left unprotected. At first, spiders spawn just like before—one or two at a time, and there aren't too many of them in the underground. But after a few locations, players will occasionally stumble into caves with significantly more spiders. They nest in groups, and defending against them becomes a separate challenge for the colony.
addedYes, that's her, really herOnce we saw that the difficulty curve was smoothing out nicely, it became clear: we were ready to add the spider you've been asking for for a very long time.
addedYes, that's her, really herThese changes are gradually bringing us closer to adding underground episodes, and in the future, underground bases or spawners.

Ant Colony: Wild Forest changes

addedThe next major part of the underground update is the introduction of new enemies and changes to how underground spiders are generated.
changedCurrently, spiders spawn one or two per cave, and after just a few locations, they stop being a serious threat. At the same time, we really like the mechanics of underground enemies: it works well, creates tension, and makes the underground more fun. Therefore, we decided to develop it further.
addedThe first thing we did was add underground termites to the semi-desert. They are much less dangerous than spiders, but they settle in large groups, and their glowing eyes in the dark are hard to miss. Termites have become a great tutorial enemy: they help players gradually understand how to fight underground foes.
changedOnce the player is ready, underground spiders appear. They are much more dangerous than termites: just two spiders can kill the queen if she is left unprotected. At first, spiders spawn just like before—one or two at a time, and there aren't too many of them in the underground. But after a few locations, players will occasionally stumble into caves with significantly more spiders. They nest in groups, and defending against them becomes a separate challenge for the colony.
addedOnce we saw that the difficulty curve was smoothing out nicely, it became clear: we were ready to add the spider you've been asking for for a very long time.

Hello to all ant colonies!

The next major part of the underground update is the introduction of new enemies and changes to how underground spiders are generated.

Currently, spiders spawn one or two per cave, and after just a few locations, they stop being a serious threat. At the same time, we really like the mechanics of underground enemies: it works well, creates tension, and makes the underground more fun. Therefore, we decided to develop it further.

Termites and Spiders

The first thing we did was add underground termites to the semi-desert. They are much less dangerous than spiders, but they settle in large groups, and their glowing eyes in the dark are hard to miss. Termites have become a great tutorial enemy: they help players gradually understand how to fight underground foes.

Once the player is ready, underground spiders appear. They are much more dangerous than termites: just two spiders can kill the queen if she is left unprotected. At first, spiders spawn just like before—one or two at a time, and there aren't too many of them in the underground. But after a few locations, players will occasionally stumble into caves with significantly more spiders. They nest in groups, and defending against them becomes a separate challenge for the colony.

Yes, that's her, really her

Once we saw that the difficulty curve was smoothing out nicely, it became clear: we were ready to add the spider you've been asking for for a very long time.

The wolf spider lives alone in the underground to raise her offspring. We think you've already seen videos of spiders on the internet and can guess what happens if you crush a female spider carrying her spiderlings.

If you want to stay up to date with all the updates - join our Discord community!

These changes are gradually bringing us closer to adding underground episodes, and in the future, underground bases or spawners.

This was the final post about the underground update. Next week we will talk about a global overhaul of one of the locations.

Source

Steam News / 7 August 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.