In this update1
Full notes
Full Ant Colony: Wild Forest update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
Ant Colony: Wild Forest changes
Hello to all ant colonies!
We didn't realize right away how empty the dungeon looked without decor - until we added it. Usually, such details are almost invisible: they just quietly complete the picture. But as soon as you remove them, the emptiness immediately catches your eye.
The key elements of the new decor are pebbles on the floor, grass in the caves, and cobwebs. Moreover, grass and cobwebs are not just decorations, but a separate mechanic. They appear in caves with mushrooms or enemies, as well as a short distance away in neighboring voids.
If you see a cobweb - be careful. There might be a spider nearby.
Cave improvement
For a long time, almost all underground rooms in the game were 2 by 2 tiles in size. This is exactly what we decided to change first. Now rooms can be of different sizes and contain different amounts of resources.
Along with the new sizes, we reworked the variety of mushrooms: we added variations of already existing ones and created one new species. Rooms with enemies were improved in a similar way, but we will tell you more about them in the next diary.
During testing, we've already had several situations where the entire game was literally saved by a large room with mushrooms. It allowed us to quickly replenish the army and counterattack after all the carriers died. This is exactly the kind of moments we wanted to achieve: so that the dungeon is not just a space under the base, but an important part of the strategy that can change the course of the game.
The next post will be about the new underground enemies next Friday!
If you want to stay up to date with all the updates - join our Discord community!
Source
Changelog.gg summarizes and formats this update. How we read updates.
