Thank you to everyone who has played Another Sight so far, we are truly overwhelmed by the discussions and comments shared from people playing our surreal adventure around the world.
Full notes
Full Another Sight - Definitive Edition update
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What changed
1 fix0 additions0 changes0 removals
UI and audio
fixedThank you to everyone who has played Another Sight so far, we are truly overwhelmed by the discussions and comments shared from people playing our surreal adventure around the world.We're constantly listening to feedback from all of you about your experiences with Another Sight and pur team have been taking note and implementing your feedback and tweaking the smallest details! Our first update for Another Sight has resulted in the following improvements for you all to enjoy. 1) Fixed a bug that sometimes prevented the achievements to be unlocked after you finish the game; 2) Improved Hodge animations and controls, now the Hodge has more inertia and is simpler to control; 3) Fixed the Sewers door that could clip with the crate; 4) Added a new cutscene in Laboratories level that show Kit’s objective to solve the puzzle; 5) Fixed Hodge flying through Laboratories level when jumping on the liftable panel; 6) Added Wall bump for Kit with every suit; 7) Improved presentation of the final level; 8) Now the game correctly pauses when minimized on tray; 9) Fixed a bug that could occur if Kit gets caught while a cutscene is played, causing players to lose input; 10) Fixed a bug occurring only with really low framerate that could block Hodge movements when climbing; 11) Added skip cutscene button for keyboard; 12) Improved feedback particles of the big machine in Sewers; 13) Fixed a guard that sometimes lost his head; 13) Added various footsteps sounds on missing materials; 14) Added bespoke music during credits; 15) Updated credits text; 16) Resolved some minor issues on Kit’s vision bubbles; 17) Fixed the cartstopper that could clip in the cart in the London Underground level; 18) Various minor improvements on level design (Laboratories, The Node and London Underground); 19) Now only Kit can end The Node level; 20) Various tuning on SFX volumes; 21) Fixed subtitles appearance when dialogue volume is set to zero. Thank you all for tuning in and sharing your passion for Another Sight - as always, stay tuned for more information from the development team and feel free to leave us your suggestions! Thanks for playing! -- Team Lunar
Another Sight - Definitive Edition changes
fixedWe're constantly listening to feedback from all of you about your experiences with Another Sight and pur team have been taking note and implementing your feedback and tweaking the smallest details! Our first update for Another Sight has resulted in the following improvements for you all to enjoy. 1) Fixed a bug that sometimes prevented the achievements to be unlocked after you finish the game; 2) Improved Hodge animations and controls, now the Hodge has more inertia and is simpler to control; 3) Fixed the Sewers door that could clip with the crate; 4) Added a new cutscene in Laboratories level that show Kit’s objective to solve the puzzle; 5) Fixed Hodge flying through Laboratories level when jumping on the liftable panel; 6) Added Wall bump for Kit with every suit; 7) Improved presentation of the final level; 8) Now the game correctly pauses when minimized on tray; 9) Fixed a bug that could occur if Kit gets caught while a cutscene is played, causing players to lose input; 10) Fixed a bug occurring only with really low framerate that could block Hodge movements when climbing; 11) Added skip cutscene button for keyboard; 12) Improved feedback particles of the big machine in Sewers; 13) Fixed a guard that sometimes lost his head; 13) Added various footsteps sounds on missing materials; 14) Added bespoke music during credits; 15) Updated credits text; 16) Resolved some minor issues on Kit’s vision bubbles; 17) Fixed the cartstopper that could clip in the cart in the London Underground level; 18) Various minor improvements on level design (Laboratories, The Node and London Underground); 19) Now only Kit can end The Node level; 20) Various tuning on SFX volumes; 21) Fixed subtitles appearance when dialogue volume is set to zero. Thank you all for tuning in and sharing your passion for Another Sight - as always, stay tuned for more information from the development team and feel free to leave us your suggestions! Thanks for playing! -- Team Lunar
Thank you to everyone who has played Another Sight so far, we are truly overwhelmed by the discussions and comments shared from people playing our surreal adventure around the world.
Our team at Lunar Great Wall Studios are very proud of what we have made and shared with you - but our work doesn't end there!
We're constantly listening to feedback from all of you about your experiences with Another Sight and pur team have been taking note and implementing your feedback and tweaking the smallest details! Our first update for Another Sight has resulted in the following improvements for you all to enjoy. 1) Fixed a bug that sometimes prevented the achievements to be unlocked after you finish the game; 2) Improved Hodge animations and controls, now the Hodge has more inertia and is simpler to control; 3) Fixed the Sewers door that could clip with the crate; 4) Added a new cutscene in Laboratories level that show Kit’s objective to solve the puzzle; 5) Fixed Hodge flying through Laboratories level when jumping on the liftable panel; 6) Added Wall bump for Kit with every suit; 7) Improved presentation of the final level; 8) Now the game correctly pauses when minimized on tray; 9) Fixed a bug that could occur if Kit gets caught while a cutscene is played, causing players to lose input; 10) Fixed a bug occurring only with really low framerate that could block Hodge movements when climbing; 11) Added skip cutscene button for keyboard; 12) Improved feedback particles of the big machine in Sewers; 13) Fixed a guard that sometimes lost his head; 13) Added various footsteps sounds on missing materials; 14) Added bespoke music during credits; 15) Updated credits text; 16) Resolved some minor issues on Kit’s vision bubbles; 17) Fixed the cartstopper that could clip in the cart in the London Underground level; 18) Various minor improvements on level design (Laboratories, The Node and London Underground); 19) Now only Kit can end The Node level; 20) Various tuning on SFX volumes; 21) Fixed subtitles appearance when dialogue volume is set to zero. Thank you all for tuning in and sharing your passion for Another Sight - as always, stay tuned for more information from the development team and feel free to leave us your suggestions! Thanks for playing! -- Team Lunar