In this update15
Full notes
Full Another Generic Space Shooter update
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What changed
- Gameplay
- Balance
- Performance
- Store
- UI and audio
- Fixes
Another Generic Space Shooter changes
More new stuff and a lot of tuning adjustments and reworks to try and keep things fun, but fair.
Ship Selection:
added 4 new ship frames
added 4 new ship colors
adjusted purple and gray colors to be a little lighter
added the ability to change slightly how your bullet looks with a toggle
Player:
slightly adjusted bullet visuals and collision
adjusted how bullet aim works
checks on creation for an enemy to constantly track
no longer checks every couple of frames if it doesn't have a target
it only misses if it's target wasn't there when it was created or if it's target died
freeze shatter shard damage decreased from 50 damage to 25 damage
adjusted the collision mask of all fire
Powerups:
Incinerator Drone:
adjusted how the coloring works on the drone
Cannon Comrades:
decreased homing value for bullets shot from the cannons from 1 to 0
adjusted how the coloring works on the cannons
Hivemind:
additionally activates upon use
Boom Buddy:
changed name to Boom Buddies
changed tagline
now spawns 10 in a circle formation instead of 1
no longer has health
no longer applies the sauce debuff when killed
can infinitely absorb bullets until destroyed
no longer fires bullets when hit
explodes when an enemy comes near
decreased explosion size by ~1/2
explosion damage decreased from 2750 to 250
explosion now also applies a corrosion debuff to enemies
Kettle Cannons:
changed the kernels to become reskinned bullets instead
kernels have a homing value of 2
instead of exploding randomly or on a kill, all kernels explode
decreased firing delay when fully spun up from 2 frames to 3 frames
Strike!:
increased cooldown refresh threshold from 5 to 10
increased size of the bowling ball by ~33%
Sploda Can:
failing to throw the soda can no longer damages the player
explosion damage from failing to throw the soda can increased from 3500 to 6000
this increases the damage over time after the explosion from 2 damage/frame to 3 damage/frame
Gem of Void:
adjusted how the coloring works on the void
Gas Grenade:
duration decreased from 12 seconds to 4 seconds
stink cloud linger duration decreased from 6 seconds to 4 seconds
stink cloud damage decreased from 3 damage/frame to 2 damage/frame
Alarm Clock:
additionally activates upon use
Horrific Belch:
decreased the damage of the projectile from 100 damage/frame to 50 damage/frame
Frosted Icing:
icing is now destroyed when it shatters a bullet
reduced number of shards created when shattering a bullet from 10 to 8
reduced trail duration from 5.5 seconds to 2.5 seconds
Stink Blink:
blink clone linger duration decreased from 8 seconds to 5 seconds
stink cloud damage decreased from 3 damage/frame to 2 damage/frame
Ceiling Fan:
adjusted how the coloring works on the fan
adjusted the sprite of the fan
Spin Dig:
increased speed when passing through an enemy from 1 unit to 2 units
Bottle Rocket:
changed tagline
target is no longer chosen via distance, but by what's closest to where you're looking
no longer charges up, now immediately launches
base speed decreased from 35 units to 15 units
now only has a single explosion
damage increased from 2500 damage to 3500 damage
the distance-based chain explosions that follow have been removed
after the explosion, shrapnel-like projectiles are released in the direction the rocket was traveling
Synergies:
adjusted internally how they work for both performance improvements and easier updates later
Laser Beam + Cannon Comrades:
reduced the number of Cannon Comrades created from 5 to 4
Health Regen + Hero's Cape:
heal from Health Regen while Hero's Cape is inactive reduced from 100% to 75%
increased bullet homing while Hero's Cape is active from 2 to 5
Stop Watch + Spin Dig:
drills no longer gain bonus damage from a time slow
the drills no longer do damage while time is slowed
decreased damage of the lasers from 12 damage per frame to 2 damage per frame
increased the spread of the lasers
Drain Shot + Magical Shards:
increased cooldown of Magical Shards while synergy is active from 10 seconds to 30 seconds
Acid Reflux + Horrific Belch:
bullets fired from the player now require Acid Reflux to be active to destroy bullets
bullets fired while Acid Reflux is active now only apply corrosion on death
increased the spread of the belch projectiles by ~10 degrees
belch projectiles additional corrosion decreased from 5 corrosion/frame to 2 corrosion/frame
Space Strike + Line Of Fire:
decreased the number of airstrikes spawned by ~78%
Seek Saws + Frosted Icing:
duration of icing trail left by saws reduced from 6 seconds to 1 second
reduced number of shards created for shattering a bullet from 15 to 10
frequency of icing trail left by saws reduced from 3 frames to 10 frames
saws now create icing trail pieces individually, alternating between the saws
Boom Buddies + High Voltage:
the plushies no longer turn and face towards enemies while firing
Kettle Cannons + Mega Microwave:
kettles no longer fire double the kernels when shooting
Cheesy Goodness + BBQ Sauce:
bullets fired now have a unique sprite
bullets fired now also have a 1.5x size multiplier in addition to their increased potency
Atomic Knife + Atom's Apple:
heal from Atom's Apple decreased from 100% to 50%
Sploda Can + Ice Machine:
Sploda Can cooldown reduction from killing a frozen enemy reduced by about 50%
Gem Of Finality + Glitch Heart:
heal from Glitch Heart while Gem of Finality is inactive decreased from 100% to 50%
Particle Wave + Beam Blade:
Particle Wave projectiles no longer recieve a 2x damage bonus
Deadly Sneeze + Allergy Pills:
heal from Allergy Pills decreased from 100% to 50%
Modifiers:
All Together will now grant you a synergistic powerup that is unlocked and enabled when you pick up a powerup
adjusted unlock requirements for All Together
now unlocks when the catalog is opened
can no longer be acquired by using the same synergy repeatedly
increased number of synergies needed to unlock from 10 to 30
adjusted unlock requirements for Forever Alone
now unlocks when the catalog is opened
can no longer be acquired by using the same synergy repeatedly
increased number of synergies needed to unlock from 5 to 15
if you have All Together and/or Forever Alone unlocked, it will become locked again
if you have purchased them, you will be refunded 50 tickets each
you can unlock them by opening the catalog while satisfying the requirements above
Bug Fixes:
fixed an issue where a weird audio pop would happen while playing at random
fixed an issue where the glow color the powerups had on the field when it was a possible synergy was based on the ship selected and not the color of the ship
made the description of Sinister Sunbeam clearer
made the description of Odorant clearer
fixed an issue where the Safety Circle special wave would rarely cause a crash when completed
fixed an issue for the following powerups that resulted in a larger collision box than intended, but adjusted the collision box to compensate
Laser Beam
Sinister Sunbeam
Deletion Beam
Cheesy Goodness
Laser Sight (synergy variant)
Sustainable Beam
Swift Edge
Beam Blade
Paint Brush
Cross Beams
Chair
Marble Buster
Bullet Train
Spin Dig
Table
Baseball Bat
fixed an issue with the description of Baseball Bat
fixed an issue where the same ship window would display for every ghost ship when they died
fixed an issue where a player using a controller could enable and disable powerups while in the grid view of the catalog in the middle of a game
fixed an issue where you couldn't look at the name of a powerup while in the grid view of the catalog in the middle of a game
Source
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