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Steam News26 October 20232y ago

Patch Notes v2.2.0 - MORE

More new stuff and a lot of tuning adjustments and reworks to try and keep things fun, but fair.

In this update15

Full notes

Full Another Generic Space Shooter update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes4 additions54 changes11 removals
  • Gameplay
  • Balance
  • Performance
  • Store
  • UI and audio
  • Fixes
addedShip Selection:added 4 new ship frames
addedShip Selection:added 4 new ship colors
changedShip Selection:adjusted purple and gray colors to be a little lighter
addedShip Selection:added the ability to change slightly how your bullet looks with a toggle
changedPlayer:slightly adjusted bullet visuals and collision
changedPlayer:adjusted how bullet aim works checks on creation for an enemy to constantly track no longer checks every couple of frames if it doesn't have a target it only misses if it's target wasn't there when it was created or if it's target died
homing value for bullets shot from the cannons10homing value for bullets shot from the cannons decreased, nerfexplosion damage2750250explosion damage decreased, nerfcooldown refresh threshold510cooldown refresh threshold increased, nerfexplosion damage from failing to throw the soda can35006000explosion damage from failing to throw the soda can increased, buff

Another Generic Space Shooter changes

addedadded 4 new ship frames
addedadded 4 new ship colors
changedadjusted purple and gray colors to be a little lighter
addedadded the ability to change slightly how your bullet looks with a toggle
changedslightly adjusted bullet visuals and collision

More new stuff and a lot of tuning adjustments and reworks to try and keep things fun, but fair.

Ship Selection:

  • added 4 new ship frames

  • added 4 new ship colors

  • adjusted purple and gray colors to be a little lighter

  • added the ability to change slightly how your bullet looks with a toggle

Player:

  • slightly adjusted bullet visuals and collision

  • adjusted how bullet aim works

    • checks on creation for an enemy to constantly track

    • no longer checks every couple of frames if it doesn't have a target

    • it only misses if it's target wasn't there when it was created or if it's target died

  • freeze shatter shard damage decreased from 50 damage to 25 damage

  • adjusted the collision mask of all fire

Powerups:

Incinerator Drone:

  • adjusted how the coloring works on the drone

Cannon Comrades:

  • decreased homing value for bullets shot from the cannons from 1 to 0

  • adjusted how the coloring works on the cannons

Hivemind:

  • additionally activates upon use

Boom Buddy:

  • changed name to Boom Buddies

  • changed tagline

  • now spawns 10 in a circle formation instead of 1

  • no longer has health

    • no longer applies the sauce debuff when killed

    • can infinitely absorb bullets until destroyed

  • no longer fires bullets when hit

  • explodes when an enemy comes near

  • decreased explosion size by ~1/2

  • explosion damage decreased from 2750 to 250

  • explosion now also applies a corrosion debuff to enemies

Kettle Cannons:

  • changed the kernels to become reskinned bullets instead

    • kernels have a homing value of 2

  • instead of exploding randomly or on a kill, all kernels explode

  • decreased firing delay when fully spun up from 2 frames to 3 frames

Strike!:

  • increased cooldown refresh threshold from 5 to 10

  • increased size of the bowling ball by ~33%

Sploda Can:

  • failing to throw the soda can no longer damages the player

  • explosion damage from failing to throw the soda can increased from 3500 to 6000

    • this increases the damage over time after the explosion from 2 damage/frame to 3 damage/frame

Gem of Void:

  • adjusted how the coloring works on the void

Gas Grenade:

  • duration decreased from 12 seconds to 4 seconds

  • stink cloud linger duration decreased from 6 seconds to 4 seconds

  • stink cloud damage decreased from 3 damage/frame to 2 damage/frame

Alarm Clock:

  • additionally activates upon use

Horrific Belch:

  • decreased the damage of the projectile from 100 damage/frame to 50 damage/frame

Frosted Icing:

  • icing is now destroyed when it shatters a bullet

  • reduced number of shards created when shattering a bullet from 10 to 8

  • reduced trail duration from 5.5 seconds to 2.5 seconds

  • blink clone linger duration decreased from 8 seconds to 5 seconds

  • stink cloud damage decreased from 3 damage/frame to 2 damage/frame

Ceiling Fan:

  • adjusted how the coloring works on the fan

  • adjusted the sprite of the fan

Spin Dig:

  • increased speed when passing through an enemy from 1 unit to 2 units

Bottle Rocket:

  • changed tagline

  • target is no longer chosen via distance, but by what's closest to where you're looking

  • no longer charges up, now immediately launches

  • base speed decreased from 35 units to 15 units

  • now only has a single explosion

    • damage increased from 2500 damage to 3500 damage

    • the distance-based chain explosions that follow have been removed

  • after the explosion, shrapnel-like projectiles are released in the direction the rocket was traveling

Synergies:

  • adjusted internally how they work for both performance improvements and easier updates later

Laser Beam + Cannon Comrades:

  • reduced the number of Cannon Comrades created from 5 to 4

Health Regen + Hero's Cape:

  • heal from Health Regen while Hero's Cape is inactive reduced from 100% to 75%

  • increased bullet homing while Hero's Cape is active from 2 to 5

Stop Watch + Spin Dig:

  • drills no longer gain bonus damage from a time slow

  • the drills no longer do damage while time is slowed

  • decreased damage of the lasers from 12 damage per frame to 2 damage per frame

  • increased the spread of the lasers

Drain Shot + Magical Shards:

  • increased cooldown of Magical Shards while synergy is active from 10 seconds to 30 seconds

Acid Reflux + Horrific Belch:

  • bullets fired from the player now require Acid Reflux to be active to destroy bullets

  • bullets fired while Acid Reflux is active now only apply corrosion on death

  • increased the spread of the belch projectiles by ~10 degrees

  • belch projectiles additional corrosion decreased from 5 corrosion/frame to 2 corrosion/frame

Space Strike + Line Of Fire:

  • decreased the number of airstrikes spawned by ~78%

Seek Saws + Frosted Icing:

  • duration of icing trail left by saws reduced from 6 seconds to 1 second

  • reduced number of shards created for shattering a bullet from 15 to 10

  • frequency of icing trail left by saws reduced from 3 frames to 10 frames

  • saws now create icing trail pieces individually, alternating between the saws

Boom Buddies + High Voltage:

  • the plushies no longer turn and face towards enemies while firing

Kettle Cannons + Mega Microwave:

  • kettles no longer fire double the kernels when shooting

Cheesy Goodness + BBQ Sauce:

  • bullets fired now have a unique sprite

  • bullets fired now also have a 1.5x size multiplier in addition to their increased potency

Atomic Knife + Atom's Apple:

  • heal from Atom's Apple decreased from 100% to 50%

Sploda Can + Ice Machine:

  • Sploda Can cooldown reduction from killing a frozen enemy reduced by about 50%

Gem Of Finality + Glitch Heart:

  • heal from Glitch Heart while Gem of Finality is inactive decreased from 100% to 50%

Particle Wave + Beam Blade:

  • Particle Wave projectiles no longer recieve a 2x damage bonus

Deadly Sneeze + Allergy Pills:

  • heal from Allergy Pills decreased from 100% to 50%

Modifiers:

  • All Together will now grant you a synergistic powerup that is unlocked and enabled when you pick up a powerup

  • adjusted unlock requirements for All Together

    • now unlocks when the catalog is opened

    • can no longer be acquired by using the same synergy repeatedly

    • increased number of synergies needed to unlock from 10 to 30

  • adjusted unlock requirements for Forever Alone

    • now unlocks when the catalog is opened

    • can no longer be acquired by using the same synergy repeatedly

    • increased number of synergies needed to unlock from 5 to 15

  • if you have All Together and/or Forever Alone unlocked, it will become locked again

    • if you have purchased them, you will be refunded 50 tickets each

    • you can unlock them by opening the catalog while satisfying the requirements above

Bug Fixes:

  • fixed an issue where a weird audio pop would happen while playing at random

  • fixed an issue where the glow color the powerups had on the field when it was a possible synergy was based on the ship selected and not the color of the ship

  • made the description of Sinister Sunbeam clearer

  • made the description of Odorant clearer

  • fixed an issue where the Safety Circle special wave would rarely cause a crash when completed

  • fixed an issue for the following powerups that resulted in a larger collision box than intended, but adjusted the collision box to compensate

    • Laser Beam

    • Sinister Sunbeam

    • Deletion Beam

    • Cheesy Goodness

    • Laser Sight (synergy variant)

    • Sustainable Beam

    • Swift Edge

    • Beam Blade

    • Paint Brush

    • Cross Beams

    • Chair

    • Marble Buster

    • Bullet Train

    • Spin Dig

    • Table

    • Baseball Bat

  • fixed an issue with the description of Baseball Bat

  • fixed an issue where the same ship window would display for every ghost ship when they died

  • fixed an issue where a player using a controller could enable and disable powerups while in the grid view of the catalog in the middle of a game

  • fixed an issue where you couldn't look at the name of a powerup while in the grid view of the catalog in the middle of a game

Source

Steam News / 26 October 2023

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