In this update15
Full notes
Full Another Generic Space Shooter update
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What changed
- Gameplay
- Balance
Another Generic Space Shooter changes
Mostly some powerup tuning to even out the playing field between powerups, focusing on the removal of most lures and punishing abusing infinite healing
Settings
added the ability to make the bullet cover black in addition to the other options
Modifiers
Final Trial
now disables all other modifiers and enables all unlocked powerups
Powerups
Drain Shot
now creates a projectile that needs to be caught in order to gain the benefits
killing enemies only grants healing, catching the new projectile without killing an enemy reduces the cooldown and returns the powerup now
failing to kill an enemy will no longer cause any self damage
Hivemind
there are now diminishing returns for each use of the powerup
Space Strike
adjusted the targeting sprite
Boom Buddies
fixed an issue where swapping powerups while the powerup was active would put a cooldown on the other slot
Flashback
you no longer fire bullets at all enemies on use
the invulnerability gained on use has been significantly reduced
you now activate a short period of time slow if you didn't heal using the rewind
you now have to go through a brief period of end lag if you healed from the rewind
Suspicious Substance
now additionally increases blink distance
now additionally decreases blink cooldown
now additionally increases bullet fire rate
Cheesy Goodness
decreased the speed of the cheese pot by about 50%
decreased cooldown from 12 seconds to 9 seconds
decreased duration from 15 seconds to 3 seconds
increased damage from 2 damage/frame to 8 damage/frame
the pool of cheese now destroys bullets
the pool of cheese is no longer a lure
removed the manual detonation on the pot of cheese
reduced time until the cheese spills from the pot by about 75%
Gem of Strength
reduced the time gained from getting a kill from 1/4th of a second to 1/6th of a second
Gem of Sacrifice
decreased cooldown from 20 seconds to 14 seconds
you now lose the powerup if you take damage while it's active
removed the kill tracking from the powerup entirely
losing the powerup while it's active will result in an effect that damages every enemy
you can now stop the powerup early and begin it's cooldown
Gambler's Fallacy
no longer fires a projectile regardless of the roll
the dice have completely new effects
[1] consume the powerup and heal 25% of health, with no effect at max health
[2] fire a set of dice that create a shocking tripwire to damage enemies as they travel
[3] summon a set of revolving dice to fire additional bullets at enemies for a brief period
[4] conjure a set of dice the will move outward, damaging enemies and destroying bullet in their path
[5] fire a barrage of exploding dice forward
[6] create a set of dice that will revolve around you, fire lasers outward as they do so
Widow's Web
removed the slowing effect
Crooked Deal
decreased cooldown from 11 seconds to 9 seconds
now fires a single card
the card now has piercing properties
the card now has a set damage value at 50 damage/frame
the cards effects have been altered
[heart] dealing damage with the card recharges the cooldown faster
[diamond] enemies killed with the card create a shattering effect
[club] dealing damage with the card spawns bees
[spade] while dealing damage, the card moves slower
Alarm Clock
there are now diminishing returns for each use of the powerup
Lightning Rod
the lightning rod no longer lures enemies
the lightning rod no longer spends charges if no enemies are near it
increased damage of each strike from 75 damage to 125 damage
Refire Rounds
bullets no longer gain increased potency from hitting an enemy
increased bullet damage bonus from 2x damage to 3x damage
removed the ricochet effect from the bullet entirely
bullets are refired once after hitting an enemy or after hitting the arena border
Ice Machine
decreased bullet damage multiplier from 3x damage to 2x damage
increased duration from 5 seconds to 7 seconds
increased cooldown from 11 seconds to 12 seconds
Cross Beams
increased damage of each beam from 12 damage/frame to 16 damage/frame
the beams now spin around you
Jalapeno Popper
formerly known as the Jalapeno Bomb
there is no longer a duration attached to the powerup
the jalapeno is no longer a lure
the jalapeno splits into 3 smaller jalapenos upon exploding
the jalapeno splits 5 times total
base explosion damage increased from 750 damage to 1000 damage
explosion damage scales with jalapeno splits
the explosions now delete bullets
increased time the jalapeno travels before exploding
decreased rate at which the jalapeno slows down
you can now manually detonate the jalapeno
Table
the table no longer reflects bullets, it just deletes bullets
removed the sweet spot that didn't work anyways
you now throw the table
Tactical Penguin
adjusted the targeting sprite
there is no longer a duration attached to the powerup
the targeting reticle no longer acts as a lure
increased number of airstrikes from 1 to 4
decreased damage of the explosion from 5250 damage to 250 damage
decreased distance away from the user the targeting reticle spawns
decreased time before the penguin hits the targeting reticle
enemies near the targeting reticle when the penguin strikes are now frozen
the explosion now additionally creates shatter shards
Egg Cannon
increased fire rate from about 1/2 second to 1/4 second
decreased damage of the egg from 350 damage to 200 damage
decreased damage of the shells from 25 damage to 15 damage
increased the velocity of the egg by about 50%
the eggs will now automatically detonate if they will not hit anything
Line of Fire
adjusted the targeting sprite
Engine Coolant
now additionally decreases blink cooldown
now additionally increases blink distance
Yummy Takoyaki
when a piece of takoyaki absorbs a projectile, it now has a cooldown based on the number of takoyaki the player has
Cup of Coffee
now capped at 50% powerup cooldown reduction
The next update is going to focus on overhauling enemies, as waves take too long and enemies feel scaled horribly as you get into the later waves
Source
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