Full notes
Full Anomalous Deception update
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What changed
0 fixes0 additions1 change0 removals
- Fixes
changedFixed: -AI hazmat for the generated rooms (Fixed the difficulty that's supposed to affect the AI) -Fixed the hazmat guy from the hallway level (Previously would disappear but still kill the player if the flashlight was turned off and turned back on immediately)
I finally had the time to fix the noticeable bugs that were bothering me in the game!
Fixed: -AI hazmat for the generated rooms (Fixed the difficulty that's supposed to affect the AI) -Fixed the hazmat guy from the hallway level (Previously would disappear but still kill the player if the flashlight was turned off and turned back on immediately)
Hopefully, that's all of the bugs! Now I can probably move on to the next project!
Source
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