Full notes
Full Anomalous update
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What changed
- Gameplay
- Compatibility
- Maps
So it's been a while!
I am busy hard at work on the update for Anomalous! A large Update Should be available in the next 2 - 3 months
I have a writer on board now as well! @drunkunclealec is helping out with crafting a story behind the chaos as well as a host of elements like in-game worldbuilding text, monster lore, and a few others.
One important thing to note: I have effectively reduced the number of planned levels from 30 to 15. I think that it will do good to cap the campaign at that length. Otherwise, the development of the game will go on for eternity. If there is significant demand for a longer campaign then I will consider it once the release is out.
The update will feature new enemies and gameplay abilities. The player will now have a dedicated kick and you will find bright nodes scattered around the world that you can use a grapple hook to fly around from.
Once the new update is released I will be updating the first 10 maps of the game to generally have better gameplay and improved visuals that suit the look of the game I was going for originally. You will probably find a generally darker look, if you are familiar with the Beta look of Halflife 2 it will be greatly inspired by that. These maps will mostly be the same layout but I have a collection of extra areas that can extend some of the shorter ones. From day 1 Anomalous was always meant to be a short game though!
Here's a look at some of the newer maps. The last five levels of Anomalous take place in the Uldre Complex. a sprawling industrial complex deep inside the city of Kosolov. They have a more sci-fi look.
Source
Changelog.gg summarizes and formats this update. How we read updates.
