Full notes
Full Anomalies update
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What changed
- UI and audio
As a game and artistic project, I am very happy with Anomalies. I never expected it to reach as far as it has when I started. In fact, it started off as a simple algorithm to create nebulas for my other game Star Explorers. When I saw that the nebulas were beginning to look a bit like trees growing in outer space, I took that idea and went with it. Have a look at one of the very earliest versions of Anomalies, which I called "Trees in Space."https://steamcommunity.com/sharedfiles/filedetails/?id=1474988721 Each new feature came as a simple idea, what if they wiggled? What if they were symmetrical? What if they made noises? etc... so the game developed in an experimental way, with no plan as to what it would end up like. There were some ideas that I took very far, but have since abandoned because they did not perform the way I wanted them to. Exporting Anomalies actually worked, but it had some issues that I could not quite resolve. I am still thinking about it though, and it may show up in a later version. Exporting the sounds as a MIDI file is also still on my to-do list, though I really have no idea how it might be accomplished yet. VR is an intriguing prospect too. Still, the possibilities are pretty endless. I have not had time to tinker around with it recently, but my creative efforts tend to come and go in phases. I am sure another Anomalies phase is on its way, just not sure when...
Source
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