I have not update Anomalies in a long time. But it's been about ten (10) years since the original game was released so I thought it was a good time to put something new out there. Why Dungeonomalies?
In this update4
Full notes
Full Anomalies update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes4 additions0 changes0 removals
Gameplay
UI and audio
addedI have not update Anomalies in a long time. But it's been about ten (10) years since the original game was released so I thought it was a good time to put something new out there.
addedWhy Dungeonomalies?Now I can't say I fully agree with this sentiment, but I will take a compliment where I can get one. I had not really been formally introduced to dungeon synth, but here was someone saying (or rather implying) that my music was somehow included in this genre. So I went down the rabbit hole, and discovered a whole new (to me) genre of music that I had not realized existed. It's true, I had a few run-ins with it before, most notably the sound track for "Dungeons of Blood and Dream" which I can strongly recommend. Anyway after a couple weeks of listening I happened across Erang's Dark Dungeon Synth Starter Pack over on Bandcamp, and I realized I could use those sounds with Anomalies. After some minor adjustments I put the sounds into a testing build of the game. I thought it sounded fantastic! Maybe it's just me, but the notes rang out more clearly than before, and it game the whole thing a more polished, but also decidedly more "dungeony" feel. Thus "Dungeonomalies" was born!
addedThe DungeonsThe new backgrounds are based on photos I recently took of some ancient Roman and Greek ruins. There is also a background noise associated with each new background, so you might hear the hiss of an old audio tape or the crackle of a dusty record player when you are experiencing your new anomalies...
addedCyclopean IIUltimately, I am doing this for my own reasons. As I am currently working on the sequel of Cyclopean: The Great Abyss, I have been thinking about the background music. I wanted it to be different and stand out from that in the original game. Dungeonomalies has provided a perfect combination of familiar melodies, with new textures, and I think it will give Cyclopean II: The Dreamlands a unique mood and atmosphere that compliment the expanded gameplay.
Anomalies changes
AAncientmap
addedI have not update Anomalies in a long time. But it's been about ten (10) years since the original game was released so I thought it was a good time to put something new out there.
addedNow I can't say I fully agree with this sentiment, but I will take a compliment where I can get one. I had not really been formally introduced to dungeon synth, but here was someone saying (or rather implying) that my music was somehow included in this genre. So I went down the rabbit hole, and discovered a whole new (to me) genre of music that I had not realized existed. It's true, I had a few run-ins with it before, most notably the sound track for "Dungeons of Blood and Dream" which I can strongly recommend. Anyway after a couple weeks of listening I happened across Erang's Dark Dungeon Synth Starter Pack over on Bandcamp, and I realized I could use those sounds with Anomalies. After some minor adjustments I put the sounds into a testing build of the game. I thought it sounded fantastic! Maybe it's just me, but the notes rang out more clearly than before, and it game the whole thing a more polished, but also decidedly more "dungeony" feel. Thus "Dungeonomalies" was born!
addedThe new backgrounds are based on photos I recently took of some ancient Roman and Greek ruins. There is also a background noise associated with each new background, so you might hear the hiss of an old audio tape or the crackle of a dusty record player when you are experiencing your new anomalies...
addedUltimately, I am doing this for my own reasons. As I am currently working on the sequel of Cyclopean: The Great Abyss, I have been thinking about the background music. I wanted it to be different and stand out from that in the original game. Dungeonomalies has provided a perfect combination of familiar melodies, with new textures, and I think it will give Cyclopean II: The Dreamlands a unique mood and atmosphere that compliment the expanded gameplay.
I have not update Anomalies in a long time. But it's been about ten (10) years since the original game was released so I thought it was a good time to put something new out there.
Why Dungeonomalies?
It's a bit of a long story, so I figure I will start from the beginning. It all started when a person commented on the music for Cyclopean: The Great Abyss, my recent CRPG based on the underworld of Lovecraft's Dreamlands. Here is the comment:
Now I can't say I fully agree with this sentiment, but I will take a compliment where I can get one. I had not really been formally introduced to dungeon synth, but here was someone saying (or rather implying) that my music was somehow included in this genre. So I went down the rabbit hole, and discovered a whole new (to me) genre of music that I had not realized existed. It's true, I had a few run-ins with it before, most notably the sound track for "Dungeons of Blood and Dream" which I can strongly recommend. Anyway after a couple weeks of listening I happened across Erang's Dark Dungeon Synth Starter Pack over on Bandcamp, and I realized I could use those sounds with Anomalies. After some minor adjustments I put the sounds into a testing build of the game. I thought it sounded fantastic! Maybe it's just me, but the notes rang out more clearly than before, and it game the whole thing a more polished, but also decidedly more "dungeony" feel. Thus "Dungeonomalies" was born!
Steam post image
The Dungeons
The new backgrounds are based on photos I recently took of some ancient Roman and Greek ruins. There is also a background noise associated with each new background, so you might hear the hiss of an old audio tape or the crackle of a dusty record player when you are experiencing your new anomalies...
Cyclopean II
Ultimately, I am doing this for my own reasons. As I am currently working on the sequel of Cyclopean: The Great Abyss, I have been thinking about the background music. I wanted it to be different and stand out from that in the original game. Dungeonomalies has provided a perfect combination of familiar melodies, with new textures, and I think it will give Cyclopean II: The Dreamlands a unique mood and atmosphere that compliment the expanded gameplay.