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Steam News22 January 20265mo ago

New DLC: "Dungeonomalies"

I have not update Anomalies in a long time. But it's been about ten (10) years since the original game was released so I thought it was a good time to put something new out there. Why Dungeonomalies?

In this update4

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Full Anomalies update

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What changed

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  • Gameplay
  • UI and audio
addedI have not update Anomalies in a long time. But it's been about ten (10) years since the original game was released so I thought it was a good time to put something new out there.
addedWhy Dungeonomalies?Now I can't say I fully agree with this sentiment, but I will take a compliment where I can get one. I had not really been formally introduced to dungeon synth, but here was someone saying (or rather implying) that my music was somehow included in this genre. So I went down the rabbit hole, and discovered a whole new (to me) genre of music that I had not realized existed. It's true, I had a few run-ins with it before, most notably the sound track for "Dungeons of Blood and Dream" which I can strongly recommend. Anyway after a couple weeks of listening I happened across Erang's Dark Dungeon Synth Starter Pack over on Bandcamp, and I realized I could use those sounds with Anomalies. After some minor adjustments I put the sounds into a testing build of the game. I thought it sounded fantastic! Maybe it's just me, but the notes rang out more clearly than before, and it game the whole thing a more polished, but also decidedly more "dungeony" feel. Thus "Dungeonomalies" was born!
addedThe DungeonsThe new backgrounds are based on photos I recently took of some ancient Roman and Greek ruins. There is also a background noise associated with each new background, so you might hear the hiss of an old audio tape or the crackle of a dusty record player when you are experiencing your new anomalies...
addedCyclopean IIUltimately, I am doing this for my own reasons. As I am currently working on the sequel of Cyclopean: The Great Abyss, I have been thinking about the background music. I wanted it to be different and stand out from that in the original game. Dungeonomalies has provided a perfect combination of familiar melodies, with new textures, and I think it will give Cyclopean II: The Dreamlands a unique mood and atmosphere that compliment the expanded gameplay.

Anomalies changes

  • Ancientmap
addedI have not update Anomalies in a long time. But it's been about ten (10) years since the original game was released so I thought it was a good time to put something new out there.
addedNow I can't say I fully agree with this sentiment, but I will take a compliment where I can get one. I had not really been formally introduced to dungeon synth, but here was someone saying (or rather implying) that my music was somehow included in this genre. So I went down the rabbit hole, and discovered a whole new (to me) genre of music that I had not realized existed. It's true, I had a few run-ins with it before, most notably the sound track for "Dungeons of Blood and Dream" which I can strongly recommend. Anyway after a couple weeks of listening I happened across Erang's Dark Dungeon Synth Starter Pack over on Bandcamp, and I realized I could use those sounds with Anomalies. After some minor adjustments I put the sounds into a testing build of the game. I thought it sounded fantastic! Maybe it's just me, but the notes rang out more clearly than before, and it game the whole thing a more polished, but also decidedly more "dungeony" feel. Thus "Dungeonomalies" was born!
addedThe new backgrounds are based on photos I recently took of some ancient Roman and Greek ruins. There is also a background noise associated with each new background, so you might hear the hiss of an old audio tape or the crackle of a dusty record player when you are experiencing your new anomalies...
addedUltimately, I am doing this for my own reasons. As I am currently working on the sequel of Cyclopean: The Great Abyss, I have been thinking about the background music. I wanted it to be different and stand out from that in the original game. Dungeonomalies has provided a perfect combination of familiar melodies, with new textures, and I think it will give Cyclopean II: The Dreamlands a unique mood and atmosphere that compliment the expanded gameplay.

I have not update Anomalies in a long time. But it's been about ten (10) years since the original game was released so I thought it was a good time to put something new out there.

Why Dungeonomalies?

It's a bit of a long story, so I figure I will start from the beginning. It all started when a person commented on the music for Cyclopean: The Great Abyss, my recent CRPG based on the underworld of Lovecraft's Dreamlands. Here is the comment:

Now I can't say I fully agree with this sentiment, but I will take a compliment where I can get one. I had not really been formally introduced to dungeon synth, but here was someone saying (or rather implying) that my music was somehow included in this genre. So I went down the rabbit hole, and discovered a whole new (to me) genre of music that I had not realized existed. It's true, I had a few run-ins with it before, most notably the sound track for "Dungeons of Blood and Dream" which I can strongly recommend. Anyway after a couple weeks of listening I happened across Erang's Dark Dungeon Synth Starter Pack over on Bandcamp, and I realized I could use those sounds with Anomalies. After some minor adjustments I put the sounds into a testing build of the game. I thought it sounded fantastic! Maybe it's just me, but the notes rang out more clearly than before, and it game the whole thing a more polished, but also decidedly more "dungeony" feel. Thus "Dungeonomalies" was born!

Steam post image

The Dungeons

The new backgrounds are based on photos I recently took of some ancient Roman and Greek ruins. There is also a background noise associated with each new background, so you might hear the hiss of an old audio tape or the crackle of a dusty record player when you are experiencing your new anomalies...

Cyclopean II

Ultimately, I am doing this for my own reasons. As I am currently working on the sequel of Cyclopean: The Great Abyss, I have been thinking about the background music. I wanted it to be different and stand out from that in the original game. Dungeonomalies has provided a perfect combination of familiar melodies, with new textures, and I think it will give Cyclopean II: The Dreamlands a unique mood and atmosphere that compliment the expanded gameplay.

Source

Steam News / 22 January 2026

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