HomeGamesUpdatesPricingMethodology
Steam News19 January 20188y ago

Achievements are Coming

Now that you can load older anomalies after updates, I can begin making smaller incremental changes to the game without ruining your enjoyment. For starters, I have begun creating Steam Achievements for Anomalies.

Full notes

Full Anomalies update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • UI and audio
addedNow that you can load older anomalies after updates, I can begin making smaller incremental changes to the game without ruining your enjoyment. For starters, I have begun creating Steam Achievements for Anomalies. There are only two right now, and they are only activated in the "Testing" version of Anomalies, but more will be added, and soon they will be active in the "default" version. Some of the achievements will be give-aways, awarded simply for doing a certain action the first time. Others will be more challenging. Right now, the two achievements reflect this approach, one being awarded for simply clicking the "Randomize" button, while the other will require a bit more ingenuity. "The Wiggle Worm" is a type of anomaly I encountered through some experimentation. If you can re-create the Wiggle Worm, then you will get the achievement. Some parameters will need to be set a certain way, while others will remain open. As a hint to anyone who wants to try it, since "The Wiggle Worm" is clearly singular, you would have to start by setting "Max Spawns" - the first parameter on the upper left corner of the spawn menu - to 1. This means only one "branch" will spawn initially. A second hint is that "Max Segments" and "Max Size" can be set to any size. An anomaly does not need to be a specific size or length to be called the Wiggle Worm. Perhaps you can guess the other parameters required, there are around 17 of them. Good luck!

Anomalies changes

addedNow that you can load older anomalies after updates, I can begin making smaller incremental changes to the game without ruining your enjoyment. For starters, I have begun creating Steam Achievements for Anomalies. There are only two right now, and they are only activated in the "Testing" version of Anomalies, but more will be added, and soon they will be active in the "default" version. Some of the achievements will be give-aways, awarded simply for doing a certain action the first time. Others will be more challenging. Right now, the two achievements reflect this approach, one being awarded for simply clicking the "Randomize" button, while the other will require a bit more ingenuity. "The Wiggle Worm" is a type of anomaly I encountered through some experimentation. If you can re-create the Wiggle Worm, then you will get the achievement. Some parameters will need to be set a certain way, while others will remain open. As a hint to anyone who wants to try it, since "The Wiggle Worm" is clearly singular, you would have to start by setting "Max Spawns" - the first parameter on the upper left corner of the spawn menu - to 1. This means only one "branch" will spawn initially. A second hint is that "Max Segments" and "Max Size" can be set to any size. An anomaly does not need to be a specific size or length to be called the Wiggle Worm. Perhaps you can guess the other parameters required, there are around 17 of them. Good luck!

Now that you can load older anomalies after updates, I can begin making smaller incremental changes to the game without ruining your enjoyment. For starters, I have begun creating Steam Achievements for Anomalies. There are only two right now, and they are only activated in the "Testing" version of Anomalies, but more will be added, and soon they will be active in the "default" version. Some of the achievements will be give-aways, awarded simply for doing a certain action the first time. Others will be more challenging. Right now, the two achievements reflect this approach, one being awarded for simply clicking the "Randomize" button, while the other will require a bit more ingenuity. "The Wiggle Worm" is a type of anomaly I encountered through some experimentation. If you can re-create the Wiggle Worm, then you will get the achievement. Some parameters will need to be set a certain way, while others will remain open. As a hint to anyone who wants to try it, since "The Wiggle Worm" is clearly singular, you would have to start by setting "Max Spawns" - the first parameter on the upper left corner of the spawn menu - to 1. This means only one "branch" will spawn initially. A second hint is that "Max Segments" and "Max Size" can be set to any size. An anomaly does not need to be a specific size or length to be called the Wiggle Worm. Perhaps you can guess the other parameters required, there are around 17 of them. Good luck!

Source

Steam News / 19 January 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.