What changed
0 fixes0 additions1 change0 removals
changedI have made an important update, that may not make much of a difference initially, but will greatly effect the future of Anomalies. The saving protocol for Anomalies has been completely rewritten, so it should now be possible for me to update the game, without effecting the user's ability to load previously saved anomalies. Anomaly data is now written to a text file with the following format: >save_"name".txt< where "name" is the name you type into the save dialogue. Type the same name into the load dialogue and hit Okay, and your anomaly will be recreated before your very eyes. The old save protocol used 3D GameStudio's default save_game function, which produced .SAV files. Any time I added any new functions or variables to the game, the engine would no longer recognize the older .SAV files, as they did not carry the new functions and variables in them. To use the new version, go to Properties>Betas and choose the "testing" version. I plan to test it over the next few days to make sure it's stable, then I will set it to the default.
Anomalies changes
changedI have made an important update, that may not make much of a difference initially, but will greatly effect the future of Anomalies. The saving protocol for Anomalies has been completely rewritten, so it should now be possible for me to update the game, without effecting the user's ability to load previously saved anomalies. Anomaly data is now written to a text file with the following format: >save_"name".txt< where "name" is the name you type into the save dialogue. Type the same name into the load dialogue and hit Okay, and your anomaly will be recreated before your very eyes. The old save protocol used 3D GameStudio's default save_game function, which produced .SAV files. Any time I added any new functions or variables to the game, the engine would no longer recognize the older .SAV files, as they did not carry the new functions and variables in them. To use the new version, go to Properties>Betas and choose the "testing" version. I plan to test it over the next few days to make sure it's stable, then I will set it to the default.
I have made an important update, that may not make much of a difference initially, but will greatly effect the future of Anomalies. The saving protocol for Anomalies has been completely rewritten, so it should now be possible for me to update the game, without effecting the user's ability to load previously saved anomalies. Anomaly data is now written to a text file with the following format: >save_"name".txt< where "name" is the name you type into the save dialogue. Type the same name into the load dialogue and hit Okay, and your anomaly will be recreated before your very eyes. The old save protocol used 3D GameStudio's default save_game function, which produced .SAV files. Any time I added any new functions or variables to the game, the engine would no longer recognize the older .SAV files, as they did not carry the new functions and variables in them. To use the new version, go to Properties>Betas and choose the "testing" version. I plan to test it over the next few days to make sure it's stable, then I will set it to the default.