Update log
Full Animosity update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
It brings me great joy to bring to you the Early Access release of Animosity. I am one year into development into this, and have had a super time through the whole process. Easily some of the most satisfying features I have had the opportunity to work on. From teaching the computer to build a level worth exploring, to enticing my bloodthirsty fuzzy buddies to chase enemies down the street. I hope you enjoy the gameplay as much as do, but as always, let me know what could be better: What are the elements that keep you going vs flipping your desk. Obviously the work is never done here, so as we move on, you will see more baddies, more bosses, more weapons, power-ups, events, environments and gamemodes. One of the quickest features to be revealed will be online multiplayer which is only a couple tweaks away. Look forward to that in the upcoming month. Give it a go and a hearty good review to let me know whats up and I look forward to the next update! -Ryan
Source
