Animosity
Steam News 7 August 20196y ago

Update 1.05.070719 still not dead.

This Update includes the following: • New Enemy: Mushroom (non-combatant). • New Enemy: Deadly Mushroom. • New Enemy: Slug (non-combatant). • New Debris: Coffins x 4 added (Level 3). • New Feature: Hostage Counter. • Ne…

Update log

Full Animosity update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition0 changes0 removals
  • Performance
addedThis Update includes the following: • New Enemy: Mushroom (non-combatant). • New Enemy: Deadly Mushroom. • New Enemy: Slug (non-combatant). • New Debris: Coffins x 4 added (Level 3). • New Feature: Hostage Counter. • New Feature: Progressive Decoration Addition ( Level 1 only, atm) • New Game Dynamic: Supercharge effect when all hostages found. • Music system developed/ready for dynamic music layering. • Treasure Chest refined. • Small enemy placement refined. • Target fps set to 60. I am not entirely convinced that the mushrooms and slugs are a worthwhile addition to the game. Most of the enemies have pseudo complex AI behaviour, and I need to scale it down to simple AI just blocking the way, or slowly moving back and forth. These were meant to be such an addition, but they don't feel right for the game. I think the basic building blocks of a fun game are there now, It might be time to start making some beauty passes at the art. If you like what you see, give the game a good review or if not, let me know in the forums what you would like improved. Thanks! Ryan

This Update includes the following: • New Enemy: Mushroom (non-combatant). • New Enemy: Deadly Mushroom. • New Enemy: Slug (non-combatant). • New Debris: Coffins x 4 added (Level 3). • New Feature: Hostage Counter. • New Feature: Progressive Decoration Addition ( Level 1 only, atm) • New Game Dynamic: Supercharge effect when all hostages found. • Music system developed/ready for dynamic music layering. • Treasure Chest refined. • Small enemy placement refined. • Target fps set to 60. I am not entirely convinced that the mushrooms and slugs are a worthwhile addition to the game. Most of the enemies have pseudo complex AI behaviour, and I need to scale it down to simple AI just blocking the way, or slowly moving back and forth. These were meant to be such an addition, but they don't feel right for the game. I think the basic building blocks of a fun game are there now, It might be time to start making some beauty passes at the art. If you like what you see, give the game a good review or if not, let me know in the forums what you would like improved. Thanks! Ryan

Source

Steam News / 7 August 2019

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