Update log
Full Animosity update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey team, Back in the saddle for Animosity. Its good to get some fresh eyes on the project and get some more assets in to make the experience more robust. This update includes the following changes: • New event: Locked Door • New event: Anti-Max Spike Set • New event: Timed Spear Set • New event: Roaming Spark Set • New event: Treasure Chest • New event: Indy Boulder • New enemy: Bear Trap (level 1) • New item: Dynamite • New behaviour: Keys, Dynamite, and other items are now directly carried by Red and released when used or attack button pressed. • New behaviour: The X key on the controller (or similar) now plants a STOP flag. Max and Buddies will stop at this flag while you strategize. • New behaviour: Min health regeneration when driving Max disabled • New feature: Dynamite has special detonation rules on detonation objects (boulder, door) • New feature: Destructible entry blocks added, obscuring passages • AI path behaviours refined • Baddies are now grouped into pairs and spawned in dedicated zones for that pair • Level 5 unlocked (will be disabled again in next build) The next major builds are going to be dedicated to completely honing the gameplay before the time is spent on the art and assets. I am looking for a particular "feel" to play and replay-ability, so fancy art stuff is going to take a back seat while I move these puzzle pieces around and get some feedback from the community. Your feedback is necessary. Let me know your thoughts in the forums so we can make it a better game. Thanks for the help and the patience in the community. I look forward to the next steps. -Ryan
Extracted changes
- Balance
Source
