HomeGamesUpdatesPricingMethodology
Steam News20 August 20241y ago

Hotfix Update Notes - 20 August 2025

Hello Angels , We've rolled out a new update. Below are the detailed patch notes: Game Design Adjustments *Seliné (Micro Angels Stance): Stance now lasts for 2 turns only.

Full notes

Full Angelic: Dark Symphony update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Angels ,

What changed

0 fixes1 addition4 changes2 removals
  • Gameplay
  • Balance
  • Events
  • UI and audio
addedWe've rolled out a new update. Below are the detailed patch notes:
changedSeliné (Micro Angels Stance): Stance now lasts for 2 turns only. Revive ability cost increased to 7 AP (previously 2 AP) and has a 4 turn cooldown (previously 3 turns). *Daeva (Void Storm) : Void Storm attack area reduced to 1500 cm (from 2000 cm) AND radius reduced to 4000 cm (from 5000 cm). *Xander (Mirror the Pain): Now it lasts for 2 turns with a 0 cooldown. You can trigger it for free, similar to Seliné’s Micro Angels. *Thundershark Control Consoles : Capture costs updated: 10 Energy (previously 22) and 9 AP (previously 5).
removedRank Point System Updates Level Based Adjustments *Removed penalties for level differences. *Point allocation adjusted based on level differences: +1 point for winning against players 3 levels below you. +2 points for winning against players within ±3 levels. +3 points for winning against players 4+ levels above you.
changedGame Duration Multipliers *Less then 5 minutes : No points. *Less then 10 minutes : 0.75x multiplier. *10-20 minutes: Full points (1x multiplier). *More then 20 minutes :1.25x multiplier
removedAI Difficulty Settings *Easy: No advantages, 4hero limit. Disabled for commanders level 10+. *Normal: AI has 1 energy console, no deploy limit. No neutral units. *Hard: AI has 1 energy console, various neutral units. Available only for commanders level 10+. *Brutal: AI has all advantages from Hard mode, plus an additional energy console. Available only for commanders level 10+.
changedExperience Points Mechanics *XP Gains *PvP: 30 XP per win. *PvE: 5 XP (Easy), 10 XP (Normal), 20 XP (Hard), 35 XP (Brutal). *Consecutive Wins: +5 XP per consecutive win (PvP only). *Losers: 2 XP per killed hero, 1 XP per killed neutral unit. *Tutorial Completion: 100 XP (one time reward).

Angelic: Dark Symphony changes

addedWe've rolled out a new update. Below are the detailed patch notes:
changedSeliné (Micro Angels Stance): Stance now lasts for 2 turns only. Revive ability cost increased to 7 AP (previously 2 AP) and has a 4 turn cooldown (previously 3 turns). *Daeva (Void Storm) : Void Storm attack area reduced to 1500 cm (from 2000 cm) AND radius reduced to 4000 cm (from 5000 cm). *Xander (Mirror the Pain): Now it lasts for 2 turns with a 0 cooldown. You can trigger it for free, similar to Seliné’s Micro Angels. *Thundershark Control Consoles : Capture costs updated: 10 Energy (previously 22) and 9 AP (previously 5).
removedRank Point System Updates Level Based Adjustments *Removed penalties for level differences. *Point allocation adjusted based on level differences: +1 point for winning against players 3 levels below you. +2 points for winning against players within ±3 levels. +3 points for winning against players 4+ levels above you.
changedGame Duration Multipliers *Less then 5 minutes : No points. *Less then 10 minutes : 0.75x multiplier. *10-20 minutes: Full points (1x multiplier). *More then 20 minutes :1.25x multiplier
removedAI Difficulty Settings *Easy: No advantages, 4hero limit. Disabled for commanders level 10+. *Normal: AI has 1 energy console, no deploy limit. No neutral units. *Hard: AI has 1 energy console, various neutral units. Available only for commanders level 10+. *Brutal: AI has all advantages from Hard mode, plus an additional energy console. Available only for commanders level 10+.

We've rolled out a new update. Below are the detailed patch notes:

Game Design Adjustments

*Seliné (Micro Angels Stance): Stance now lasts for 2 turns only. Revive ability cost increased to 7 AP (previously 2 AP) and has a 4 turn cooldown (previously 3 turns). *Daeva (Void Storm) : Void Storm attack area reduced to 1500 cm (from 2000 cm) AND radius reduced to 4000 cm (from 5000 cm). *Xander (Mirror the Pain): Now it lasts for 2 turns with a 0 cooldown. You can trigger it for free, similar to Seliné’s Micro Angels. *Thundershark Control Consoles : Capture costs updated: 10 Energy (previously 22) and 9 AP (previously 5).

Rank Point System Updates Level Based Adjustments *Removed penalties for level differences. *Point allocation adjusted based on level differences: +1 point for winning against players 3 levels below you. +2 points for winning against players within ±3 levels. +3 points for winning against players 4+ levels above you.

Game Duration Multipliers *Less then 5 minutes : No points. *Less then 10 minutes : 0.75x multiplier. *10-20 minutes: Full points (1x multiplier). *More then 20 minutes :1.25x multiplier

League Based Modifiers *Winning against higher league players: 50% bonus per league difference. *Winning against lower league players: 20% deduction per league difference. *Losing against higher league players: Additional 1 penalty. *Losing against lower league players: Additional 0.5 penalty per league difference.

AI Difficulty Settings *Easy: No advantages, 4hero limit. Disabled for commanders level 10+. *Normal: AI has 1 energy console, no deploy limit. No neutral units. *Hard: AI has 1 energy console, various neutral units. Available only for commanders level 10+. *Brutal: AI has all advantages from Hard mode, plus an additional energy console. Available only for commanders level 10+.

Experience Points Mechanics *XP Gains *PvP: 30 XP per win. *PvE: 5 XP (Easy), 10 XP (Normal), 20 XP (Hard), 35 XP (Brutal). *Consecutive Wins: +5 XP per consecutive win (PvP only). *Losers: 2 XP per killed hero, 1 XP per killed neutral unit. *Tutorial Completion: 100 XP (one time reward).

Bug Fixes & Improvements *Audio

New sounds for Tank and Big Gun explosions. *Grenade Bug: Previously, if you clicked on a hero instead of an empty space when throwing Xander's grenade, the grenade would become useless later in the game. This issue has now been fixed, ensuring the grenade functions correctly regardless of where you click. *UI Fixes: Improved ability to detail UI functionality. *Stance Mechanics Clarification: We've received feedback about confusion regarding how to exit stances and manage posture abilities. A temporary solution has been added to the UI to help guide players. However, please note that this is a placeholder, and a detailed UI design for better stance and posture management will be included in the next update. *Manipulate Gravity:Previously, running through the Manipulate Gravity area allowed players to regain all the APs lost after leaving the Manipulate Gravity zone, making the ability ineffective. This issue has been resolved now, AP will be consumed appropriately when you enter the Manipulate Gravity area, even if you attempt to leave and return. *Camera Issues: Resolved camera focus problems near objects and raised platforms.

Steam API Integration

Steam players can now play multiplayer modes without needing an EOS account. However please note Steam and Epic Store players will no longer be seeing each other and can play against each other. *Run to Benchmark" Functionality Previously, the "Run to Benchmark" feature automatically set graphics to Epic for all players. Now, it intelligently adjusts your graphics settings based on your PC's specifications to ensure optimal performance.

-*-

Source

Steam News / 20 August 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.