Full notes
Full Angelic: Dark Symphony update
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Repeated intro
Hello Angels ,
What changed
- Gameplay
- Events
- UI and audio
- Performance
Angelic: Dark Symphony changes
We've rolled out a new update packed with several important fixes and improvements to enhance your gaming experience. Below are the detailed patch notes:
XP Calculations:
Consecutive Win Bonus Adjustments:
AI Battles: The consecutive win bonus for victories against AI opponents has been completely removed. This change ensures that XP gains remain fair and balanced across all game modes.
PvP Battles: The consecutive win bonus for victories against real players is now capped at 10 consecutive wins. This means the maximum bonus XP you can earn through this method is 50 XP (10 wins x 5 XP each). This cap ensures that XP rewards remain consistent and fair for all players.
Tutorial XP Reward: Completing the tutorial now grants a one-time bonus of 100 XP. This reward will no longer influence gameplay time, ensuring a smoother and more accurate progression experience.
Negative Ranks Recovery: Players with negative ranks will now need to play and finish a PvP match to restore their rank to a positive level.
Tutorial Win Impact:
Previously, the tutorial was mistakenly counted as a win without affecting gameplay time. This issue has been addressed, and now the tutorial will only provide a one-time 100 XP bonus without impacting gameplay time. This ensures that tutorial completion is accurately reflected in your overall progress and prevents gaining the bonus XP repetitively, which was not an intended action.
XP Bar Display:
Updated XP Bar Values:
The values displayed next to the XP bar have been updated to show "Total XP collected (from Level 0) / Total XP required for next level (from Level 0)." This change provides clearer insight into your progress toward leveling up.
AI Behavior Fixes
AI Xander Attack Fix:
AI Xander has been adjusted to behave more strategically during battles. After executing his regular attack, AI Xander will now correctly wait until the end of his turn before taking further action.
UI & UX Improvements:
Enemy Neutral Units Damage UI Color:
We have fixed the UI color issue where damage from enemy neutral units was displayed as if it were from your own ally units. This caused some confusion, which should now be resolved, making it easier to distinguish between ally and enemy actions.
Camera Stuck in Tactical Mode:
A potential fix has been implemented to address the issue where the camera could get stuck in Tactical mode during the roaming phase.
Bug Fixes:
AI Captain Deployment Issue:
We've fixed a bug where the AI would sometimes deploy no captain or the wrong captain. Although players were not generally aware of this issue, it has been resolved on our side to ensure proper AI behavior in matches. * A critical localization issue preventing Cyrillic and other alphabets from appearing correctly in-game has been fixed. * We've addressed and resolved certain crashes that occurred during the logout process, improving overall game stability. * We have fixed the issue where, after defeating the tank, it would go underground and cause the game to crash. Players can now continue playing the game as intended without encountering this problem.
Source
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