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Steam News1 April 20263mo ago

Version 19a: Stability First

We’ve seen the feedback. A lot of you have been frustrated with bugs, inconsistency, and systems not working the way they should. Which is fair.

Full notes

Full ANEURISM IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

30 fixes12 additions23 changes4 removals
  • Maps
  • Fixes
  • Gameplay
  • Server
  • UI and audio
  • Balance
removedWhat You'll Notice First ThingItems no longer fall through the map
fixedWhat You'll Notice First ThingDuplicate loadouts and duplicate items have been fixed
fixedWhat You'll Notice First ThingConstant firing bug fixed
changedWhat You'll Notice First ThingMajor hit registration and ghost shot issues improved
fixedWhat You'll Notice First ThingInvincibility bugs fixed
changedWhat You'll Notice First ThingFewer disconnects and better server stability

We’ve seen the feedback. A lot of you have been frustrated with bugs, inconsistency, and systems not working the way they should. Which is fair. This update is focused on fixing those problems first, while also giving some small scale features to mess around with.

What You'll Notice First Thing

  • Items no longer fall through the map

  • Duplicate loadouts and duplicate items have been fixed

  • Constant firing bug fixed

  • Major hit registration and ghost shot issues improved

  • Invincibility bugs fixed

  • Fewer disconnects and better server stability

  • Audio no longer loops on death

  • Loot now spawns properly and gives more than 1 item per cycle

  • Punching added for all fates without melee weapons

  • Chainsaw and melee feel more consistent

  • Fixed ore nodes duplicating (Ghost Nodes)

  • Fixed bleedout not counting kills

  • Fixed meat not harvesting

  • Fixed audio clipping issues

Gameplay & Systems Fixes

  • Fixed Proledepot showing incorrect upgrades

  • Fixed aim sensitivity affecting recoil

  • Fixed loot nodes only spawning 1 item

  • Fixed Civil ID showing -1

  • Fixed ammo slam

  • Fixed invincibility bug

  • Fixed fire damage immunity under certain conditions

  • Fixed paystation withdrawal not sending credits to civil terminal

  • Fixed Corpsman only earning Anamnecytes every 5 minutes

  • Fixed Slunks being unable to use the ration factory math machines

  • Fixed database edge cases

  • Fixed pharamacility parcels not giving proper anamnecyte gain

Audio & VOIP

  • Fixed audio looping on death (Cremator, Liquidator, Vomitcoffin, Brain Saw)

  • Fixed VOIP echo / ghost audio issues

  • Fixed Limitator chat bubble and voice chat icon

World & Map Fixes

  • Fixed map collision issues

  • Fixed items falling through the map

  • Fixed pharma tools clipping texture

  • Fixed distillery gauge displaying incorrectly at certain angles

Client & Visual Fixes

  • Fixed turret upgrade causing client disconnects

  • Fixed Slunk showing scum mask without declaring anarachy

  • Fixed locker visual bug showing items as shared

  • Fixed Limitator air bar not displaying max value correctly

Gameplay Changes

  • Added punching ability for all fates that don't spawn with melee weapons

  • Added boiling soup to kitchen pans while cooking

Consumables

  • Added Combat Juice back to the armory at Level 2 (900s cooldown)

  • Added Battle Solution to the armory at Level 4 (900s cooldown)

    Battle solution is a craftable consumable

  • Updated Evil Crak Mef effects

  • Updated Combat Juice effects and duration

  • Updated Battle Solution effects

  • Updated Crak Mef effects

  • Changed Crak Mef recipe

  • Changed Evil Crak Mef recipe

  • Changed Motley recipe

  • Updated Crak Mef description

  • Updated Combat Juice texturing

  • Added Combat Juice noise

  • Removed Antisepsis tonic

Weapons & Animations

  • Added new knife model

  • Added new knife holding animation

  • Added new knife stabbing animation

  • Added new lighter holding animation

  • Renamed knife to "Rusty Crusty Knife"

  • Updated Rusty Crusty Knife description

  • Renamed switchblade to "Sgt Stabby" and updated its model

Visuals

  • Added new explosion VFX

  • Terminus touch-ups and improvements

Optimization

  • Optimized spirit post processing

  • Optimized boulder and ore node prefabs

  • Optimized entity colliders

  • Optimized basically everything

  • Enabled mesh compression on most objects

Platform & Security

  • Removed Family Sharing for security and gameplay integrity

  • Backend security improvements

Ongoing Work

  • Continued VOIP improvements

  • Continued backend stability work

  • Continued collision system cleanup

  • Core gameplay improvements

And many... Many other things.

There's probably stuff missing from these patchnotes. We've been working hard over the last 2 weeks to get this secured. Thanks for sticking with us. Steam post imageThis took a while but a lot of issues have been squashed. Once again, special shout-out to our community testers who were able to isolate and report these issues so we can work on them efficiently. We greatly appreciate you.

Source

Steam News / 1 April 2026

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