Full notes
Full ANEURISM IV update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Balance
- UI and audio
- Maps
How to Join the Preview Right-click Aneurism IV in your Steam library → Properties → Betas → select the public-preview branch. Restart Steam if the branch does not appear.
v19a Preview 2 This build focuses on stability. Aside from miscellaneous additions, expect minimal balance adjustments/new content.
Fixes
Gameplay & Systems
Fixed Proledepot showing incorrect upgrades.
Fixed aim sensitivity affecting recoil.
Fixed loot nodes only spawning 1 item.
Fixed Civil ID showing -1.
Fixed ammo slam.
Fixed invincibility bug.
Fixed fire damage immunity under certain conditions.
Fixed paystation payout.
Fixed Corpsman only earning Anamnecytes every 5 minutes.
Fixed Slunks being unable to use the ration factory.
Fixed database edge cases.
Audio & VOIP
Fixed audio looping on death for Cremator, Liquidator, Vomitcoffin, and Brain Saw.
Fixed VOIP echo / ghost audio causing players to hear people who were not nearby.
Fixed Limitator chat bubble and voice chat icon.
World & Map
Fixed map collision issues.
Fixed items falling through the map.
Fixed pharma tools clipping texture.
Fixed distillery gauge not showing correctly at certain angles.
Client & Visual Bugs
Fixed turret upgrade causing a client disconnect.
Fixed a cosmetic issue causing Slunk to show the scum mask without declaring anarchy.
Fixed a locker visual bug where it looked like items were being shared, when they were not.
Fixed Limitator air bar not displaying max value correctly.
Changes
Gameplay
Added punching ability for proles.
Added boiling soup to kitchen pans while cooking.
Armory & Consumables
Added Combat Juice back to the armory at Level 2 (900s cooldown).
Added Battle Solution to the armory at Level 4 (900s cooldown).
Updated Evil Crak Mef effects.
Updated Combat Juice effects and duration.
Updated Battle Solution effects.
Updated Crak Mef effects.
Changed Crak Mef recipe.
Changed Evil Crak Mef recipe.
Changed Motley recipe.
Updated Crak Mef description.
Updated Combat Juice texturing.
Added Combat Juice noise.
Removed Antisepsis tonic.
Weapons & Animations
Added a new knife model.
Added a new knife holding animation.
Added a new knife stabbing animation.
Added a new lighter holding animation.
Renamed the knife to Rusty Crusty Knife.
Updated the Rusty Crusty Knife description.
Visuals
Added new explosion VFX.
Touched up Terminus.
Optimization
Optimized spirit post processing.
Optimized boulder / ore node prefab.
Optimized entity colliders.
Optimized boulders.
Enabled mesh compression on most objects.
Platform & Security
Removed Family Sharing for security and gameplay integrity.
Dev Notes
Fixed ancient bugs. Also may have missed a few things here, we've been locked in.
Source
Changelog.gg summarizes and formats this update. How we read updates.
