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Steam News28 October 20259mo ago

Version 17b

Changelog Additions [EXPERIMENTAL] Gave the Dealer a radio to communicate with scumbags Added waypoints to Neurostabilizers Improvements Sepsis now deals damage proportionate to max health Darkness can only come every 3

In this update3

Full notes

Full ANEURISM IV update

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What changed

3 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedAdditionsAdded waypoints to Neurostabilizers
changedImprovementsSepsis now deals damage proportionate to max health
changedImprovements[EXPERIMENTAL] Wartime reduced to 10 minutes
fixedFixesFixed Foodstand price fluctuations
fixedFixesFixed bombs damaging players through walls
fixedFixesFixed Sepsis Parcel turning into Stimulant Parcel

ANEURISM IV changes

addedAdded waypoints to Neurostabilizers
changedSepsis now deals damage proportionate to max health
changed[EXPERIMENTAL] Wartime reduced to 10 minutes
fixedFixed Foodstand price fluctuations
fixedFixed bombs damaging players through walls

Changelog

Additions

  • [EXPERIMENTAL] Gave the Dealer a radio to communicate with scumbags

  • Added waypoints to Neurostabilizers

Improvements

  • Sepsis now deals damage proportionate to max health

  • Darkness can only come every 30 minutes

  • Signals can only rot if all Neurostabilizers are down

  • Neurostabilizers now require 2x more to repair

  • [EXPERIMENTAL] Limitation Orders will retrigger every 35 minutes if all Neurostabilizers are down or if rot level is above 50%

  • [EXPERIMENTAL] Wartime reduced to 10 minutes

  • Rotting a signal now requires 50% of max players to be online

Fixes

  • Fixed Foodstand price fluctuations

  • Fixed bombs damaging players through walls

  • Fixed Sepsis Parcel turning into Stimulant Parcel

Source

Steam News / 28 October 2025

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