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Steam News28 October 20258mo ago

Version 17b

Changelog Additions [EXPERIMENTAL] Gave the Dealer a radio to communicate with scumbags Added waypoints to Neurostabilizers Improvements Sepsis now deals damage proportionate to max health Darkness can only come every 3

Full notes

Full ANEURISM IV update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes1 addition2 changes0 removals
  • Gameplay
  • Balance
  • Fixes
addedAdditionsAdded waypoints to Neurostabilizers
changedImprovementsSepsis now deals damage proportionate to max health
changedImprovements[EXPERIMENTAL] Wartime reduced to 10 minutes
fixedFixesFixed Foodstand price fluctuations
fixedFixesFixed bombs damaging players through walls
fixedFixesFixed Sepsis Parcel turning into Stimulant Parcel

Changelog

Additions

  • [EXPERIMENTAL] Gave the Dealer a radio to communicate with scumbags

  • Added waypoints to Neurostabilizers

Improvements

  • Sepsis now deals damage proportionate to max health

  • Darkness can only come every 30 minutes

  • Signals can only rot if all Neurostabilizers are down

  • Neurostabilizers now require 2x more to repair

  • [EXPERIMENTAL] Limitation Orders will retrigger every 35 minutes if all Neurostabilizers are down or if rot level is above 50%

  • [EXPERIMENTAL] Wartime reduced to 10 minutes

  • Rotting a signal now requires 50% of max players to be online

Fixes

  • Fixed Foodstand price fluctuations

  • Fixed bombs damaging players through walls

  • Fixed Sepsis Parcel turning into Stimulant Parcel

Source

Steam News / 28 October 2025

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