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Full Ancient Wars: Sparta Definitive Edition update
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What changed
- Gameplay
- Maps
- Fixes
- Server
- Performance
- Balance
Ancient Wars: Sparta Definitive Edition changes
Greeting Strategists!
First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.
You've been asking for more Campaigns for the game for a long time and the community always comes first for me. So it's a pleasure to finally announce the launch of the Persian Campaign along with other game improvements.
Change List:
New features/content:
Added Persian Campaign (9 Missions)
Improved building construction pathing (now decorative animals on the map do not block building construction)
Added Improved behavior and handling for some Support units (Like Flautists)
Bug/Error Correction:
Fixed Bug in garrisons that does not allow units to train using prisoners to level up
Fixed a large part of the Desyncs in the Egyptian and Indian Civilizations (They can now be used in multiplayer without major problems)
Fixed Bug that caused the Healing effect to not disappear during the game when healing with the Spartan Mystery Unit
Fixed Spartan Mystery Unit Healing Spell causing occasional crashes and Desyncs
Fixed ability of the Egyptian Shock Cavalry that caused it to be activated automatically when recruited, causing the doors of the building where it occurred to be blocked
Balance:
Removed Research to be able to Recruit Mercenaries and Spies (Now available when building Garrison buildings)
Adjusted Price and Construction Time of Garrison Buildings
Changed Candaules Combat Skill Animation (Now doesn't knock surrounding enemies to the ground)
Added in Mission 7 of the Macedonia Campaign that Stationary Shields can be made in the Barracks
I hope you like this update and feel free to give your feedback or any suggestions as always.
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