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Steam News18 June 20242y ago

Massive Update Available! Asymmetrical Civilizations, Balance, Optimization, etc

Greeting Strategists! First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

In this update6

Full notes

Full Ancient Wars: Sparta Definitive Edition update

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What changed

8 fixes11 additions16 changes0 removals
  • Gameplay
  • Performance
  • Balance
  • Maps
  • UI and audio
  • Fixes
changedNew features/content:Role system for weapons (each weapon has bonuses against certain types of units, increasing the strategic aspect).
addedNew features/content:Added optimization to the game: about 10% performance increase(depends of user PC).
addedNew features/content:Added time cost indicator for all objects that require time for their production or construction (Buildings, units, researches, etc...).
addedNew features/content:New sorting system in the selection of units, now grouped in a more intuitive and easy to control by the player.
addedNew features/content:New features for the special buildings of each civilization.
addedNew features/content:Rework of the wonders of each civilization and new bonuses or abilities in each one.

Ancient Wars: Sparta Definitive Edition changes

changedRole system for weapons (each weapon has bonuses against certain types of units, increasing the strategic aspect).
addedAdded optimization to the game: about 10% performance increase(depends of user PC).
addedAdded time cost indicator for all objects that require time for their production or construction (Buildings, units, researches, etc...).
addedNew sorting system in the selection of units, now grouped in a more intuitive and easy to control by the player.
addedNew features for the special buildings of each civilization.

Greeting Strategists!

First of all, thank you all for continuing to be very supportive of the project and creating such a fantastic community.

I have never asked the community for anything, but this time I would value that if you like this massive update to the game, please contribute a positive review of the game. It will help keep me motivated to do such big updates that take many months and hard work to complete.

Below is the list with all the content of this update (Some changes are summarized below, due to the large number of changes that have been made):

New features/content:

  • Rework of all civilizations to make them much more asymmetric.

  • Role system for weapons (each weapon has bonuses against certain types of units, increasing the strategic aspect).

  • Added optimization to the game: about 10% performance increase(depends of user PC).

  • Added time cost indicator for all objects that require time for their production or construction (Buildings, units, researches, etc...).

  • New sorting system in the selection of units, now grouped in a more intuitive and easy to control by the player.

  • New features for the special buildings of each civilization.

  • Rework of the wonders of each civilization and new bonuses or abilities in each one.

  • Replaced researchable skills for some infantry units in each civilization by more useful ones.

  • Replaced some special skills in certain special units with more useful ones.

  • Added memory protection system for when using numerous spells simultaneously (Fixes a great number of crashes).

  • Added penalty effect on ranged units when attacked by a melee unit.

  • New AI in many missions of the Spartan, Macedonian and Roman campaigns.

  • Optimization improvements for numerous missions of the Spartan and Macedonian campaigns.

  • New features in all capturable buildings in the Conquest/Domination game mode.

  • Optimization in some maps of the Conquest/Domination game mode.

  • AI improvements and balance on all difficulties.

  • Spells now do not affect units that were previously affected and should not (for example units that are not controlled by any player).

  • Added Cloak for the Princep unit of Republican Rome.

  • Updated the font of some dialogues and messages with a more modern and beautiful one.

  • Added invisibility effect on Spartan arena special units when they activate their ghost attack ability.

  • Improved mercenary units in some Conquest/Domination game mode maps.

  • Better environment in some missions of the Spartan and Macedonian Campaigns.

  • Improvements in the environment of some maps in the Conquest/Domination game mode.

  • Camera improvements in some missions of the Spartan and Macedonian Campaigns.

  • Translation improvements in some languages.

Bug/Error Correction:

  • Fixed many bugs in all the missions of the Spartan, Macedonian and Roman campaigns.

  • Fixed bugs that caused occasional crashes when loading a saved game.

  • Fixed critical bug that forced to restart the game after each multiplayer game to avoid the desync.

  • Fixed all desync triggers for Spartan and Macedonian civilizations (the rest of civilizations are still being worked on).

  • Fixed AI not working for some players in some Missions in the Spartan, Macedonian and Roman campaigns.

  • Fixed bug that caused the overlapping of the penalty suffered by ranged units when attacked by a melee unit that caused their damage to be zero when attacked by numerous melee units.

  • Fixed a bug in the Republican Roman heavy shield, which was not saved when the unit was throwing torches.

  • Fixed bug in which the flags of settlements healed neutral units.

Balance:

  • Balance of the statistics of all weapons and prices of the weapons and their upgrades.

  • Balance in all missions of the Spartan, Macedonian and Roman campaigns.

  • Reduced damage of fire arrows to buildings and fortifications.

  • Balance for the special units of each civilization.

  • Balanced numerous spells.

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Source

Steam News / 18 June 2024

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