In this update3
Full notes
Full Ancient Wars: Medieval Crusades update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
- Server
Ancient Wars: Medieval Crusades changes
Greeting Strategists!
First of all, thank you all for supporting the project and continuing to build such a fantastic community.
It is a pleasure to announce that another update is available for Ancient Wars: Medieval Crusades.
Below is the list with all the content of this update:
2 New Maps: (3) A Violent Rush and (2) Two Ways
Added optimization to the game: 5% performance increase
Added support for Vulkan Api (brings a great performance improvement)
Added different stats to the horses of each civilization (to make each civilization even more asymmetrical)
Added Sparkles effects for when units fight
Added Weapon Trails for when units make a critical hit in battle
Added memory protection system for when using numerous spells simultaneously (Fixes a great number of crashes)
Spells now do not affect units that were previously affected and should not (for example units that are not controlled by any player)
Reduced the lag in multiplayer a little when the player does not have a good connection
Updated the font of some dialogues and messages with a more modern and beautiful one
Removed metal deposit in the campaign mission 4 that did not allow metal mines to be built on it
I hope you like this update and feel free to give your feedback or any suggestions as always.
Official Discord of the game:
Link
Source
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