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Steam News16 May 20242y ago

Update 0.26: New maps, Optimization, Vulkan Support, Battle Effects and more!!

Greeting Strategists! First of all, thank you all for supporting the project and continuing to build such a fantastic community.

In this update3

Full notes

Full Ancient Wars: Medieval Crusades update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes7 additions3 changes1 removal
  • Maps
  • Performance
  • Gameplay
  • Server
addedGreeting Strategists!2 New Maps: (3) A Violent Rush and (2) Two Ways
addedGreeting Strategists!Added optimization to the game: 5% performance increase
addedGreeting Strategists!Added support for Vulkan Api (brings a great performance improvement)
addedGreeting Strategists!Added different stats to the horses of each civilization (to make each civilization even more asymmetrical)
addedGreeting Strategists!Added Sparkles effects for when units fight
addedGreeting Strategists!Added Weapon Trails for when units make a critical hit in battle

Ancient Wars: Medieval Crusades changes

added2 New Maps: (3) A Violent Rush and (2) Two Ways
addedAdded optimization to the game: 5% performance increase
addedAdded support for Vulkan Api (brings a great performance improvement)
addedAdded different stats to the horses of each civilization (to make each civilization even more asymmetrical)
addedAdded Sparkles effects for when units fight

Greeting Strategists!

First of all, thank you all for supporting the project and continuing to build such a fantastic community.

It is a pleasure to announce that another update is available for Ancient Wars: Medieval Crusades.

Below is the list with all the content of this update:

  • 2 New Maps: (3) A Violent Rush and (2) Two Ways

  • Added optimization to the game: 5% performance increase

  • Added support for Vulkan Api (brings a great performance improvement)

  • Added different stats to the horses of each civilization (to make each civilization even more asymmetrical)

  • Added Sparkles effects for when units fight

  • Added Weapon Trails for when units make a critical hit in battle

  • Added memory protection system for when using numerous spells simultaneously (Fixes a great number of crashes)

  • Spells now do not affect units that were previously affected and should not (for example units that are not controlled by any player)

  • Reduced the lag in multiplayer a little when the player does not have a good connection

  • Updated the font of some dialogues and messages with a more modern and beautiful one

  • Removed metal deposit in the campaign mission 4 that did not allow metal mines to be built on it

I hope you like this update and feel free to give your feedback or any suggestions as always.

Official Discord of the game:

Source

Steam News / 16 May 2024

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