Full notes
Full Ancient Treasure 法爾斯編年史:上古秘寶 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Balance
- Fixes
- Gameplay
- Events
System
Amount of MP consumption of skills are shown in the Skill page.
Certain UI texts are changed to Chinese for clarity:
The growth curve of HP, which is determined by “VIT” attribute, is adjusted.
The bug of abnormal high basic attributes of Luna is fixed. [Not that we have certain preference for this character, just an unintentional mistake.]
- Parameters of certain equipment are adjustedA. “Mithril” weapons: SP increase is adjusted from 200 to 100 B. “Mithril” armors: S increase is adjusted from 100 to 50 C. The amount of MP consumption of attacks with staffs / wands is adjusted from 15~20 MP to 1 MP D. The beneficial effects of staffs / wands for SP and MP are adjusted upwards
The bug of character model abnormality when certain character is equipped with certain weapon is fixed.
Monster Gem destruction: don’t have to equip a gem first to destroy it, you can destroy the gems in the gem list.
The overall strength of monsters in main story mode is mildly adjusted upwards.
“Tower of Trials”
The bug that the BOSS – Lich on level 25 will cease fire when its HP is down to certain level, is fixed.
Overall strength of monsters is adjusted.
Character Skills
- Emil & Lunathe bug that the effective range of skill “Whole Healing” is too short to be observed, is fixed.
A forecast of the update of version 0.9.3
We plan to embed “Commission” function (like side quests). When players use certain characters to complete the novice challenge on level 25 in Tower of Trials, and come back to finish the Commission in main story mode, players will be awarded with corresponding Unique Gems, which can be used to face the challenges in Chapter 2.
We are testing the details of contents in Chapter 2, and the difficulty & rewards of the “Ceaseless Challenge” from level 26 to 35 in Tower of Trials as well. We’re also working on the translation of the game. Since we have only 5 people in the team, we mainly release updates with higher frequency but less changes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
