Full notes
Full Ancient Treasure 法爾斯編年史:上古秘寶 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Balance
- Maps
- UI and audio
New Contents
Chapter 5 of story mode is available (the end of main story). 2. 13 new Unique Gems are added, which can be acquired in “Tower of Trials” mode. 3. 2 new potions are added, which can be acquired in “Tower of Trials” mode and equipped in “Skill” menu.
Bugs Fixed
The direction turning error, which occurs during enemy generation, is fixed.
The HP bar display error, which occurs when player or the companions die, is fixed.
The bug that, the enemy mark in the mini map might remain even after the enemy dies, is fixed.
The bug that, when a revived companion dies again, the character can not be revived anymore, is fixed.
The error of weapon “Demon Maul” model is fixed.
The category and skill setting errors of weapon “Crystal Staff” are fixed.
The incorrect description and numerical setting error of skill “Cure” are fixed.
The incorrect description and casting effect error of skill “Frozen Armor” are fixed.
The casting effect error of skill “Thunder” is fixed.
The problem of certain sound effects being staticky are fixed.
Game experience & balance improvements
For those rare Monster Gems with “Health” effect, the maximum value of HP regeneration is decreased from 4% to 2%.
When casting a skill, the character will lock on and attack the enemy within the attack range automatically.
The animation of “Frozen” debuff is improved, and the effect is adjusted from 100% frozen to 35% chance frozen, and an extra 100% slow effect is added, lasting 2 seconds.
The Boss of Chapter 2, The Dragon, has higher diversity in attacking mode, which now includes a new skill: Fire Breath.
Source
Changelog.gg summarizes and formats this update. How we read updates.
