Full notes
Full Ancient Mind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Update 1.2
New additions
Added more information to the level completed screen.
Added an aim indicator when using the bow.
The aim indicator is off by default on PC and on by default on mobile.
It can be toggled on and off in the game options.
Main changes
Picking up the map or the spectral key from a chest now plays a sound.
Levers that change the level of the lava in the Obsidian Fortress now always toggle between two levels.
Previously, it was possible for the camera animation to play without the lava level actually changing.
The level will now change every time the lever is flipped.
General behind-the-scenes improvements and optimization.
Fire traps now emit less light (and should be less laggy on low-end devices).
Fixes
Fixed the level play time sometimes not being saved correctly.
Fixed some special items not being reset after reloading a checkpoint.
Source
Changelog.gg summarizes and formats this update. How we read updates.
