Full notes
Full Ancient Mind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- UI and audio
- Maps
- Gameplay
Patch 1.0.1
Fixes
Fixed a spot in the first boss level where it was possible to get stuck.
Fixed a bug that would cause the player to freeze if the grappling hook was used too quickly against a wall.
Fixed winged eye enemies not registering hits correctly. Previously you would hear the hit sound even though the enemy hadn’t actually been hit because it was not updating its hitbox correctly.
Fixed a problem that would cause the player to be permanently stuck on the map screen if they quit the first level before finishing it.
Fixed lights in the Dark Tunnels not properly resetting their “lit/unlit” state after the player respawned.
Other minor changes:
The sound of swinging the sword is now slightly lower.
Source
Changelog.gg summarizes and formats this update. How we read updates.
