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Steam News5 May 20224y ago

v1.05 is live

Patch Notes Features: Added Chaos mode. Chaos mode is a game modifier that randomizes stage order and allows all enemies to spawn on each stage.

In this update6

Full notes

Full Ancient: Legacy of Azul update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions6 changes0 removals
  • Maps
  • Balance
  • Gameplay
addedFeatures:Added Chaos mode. Chaos mode is a game modifier that randomizes stage order and allows all enemies to spawn on each stage. The goal of the mode is to provide more varied runs for experienced players. It also results in fun or silly scenarios such as the Giant trying to navigate the Cathedral.
changedWayfarerDouble Barrel damage increased from 1.4x -> 1.8x base damage per shot
changedWayfarerSlicing Dash damage increased from 2.0x -> 2.4x base damage
changedAzulmancerAzul Wall damage increased from 1.0x -> 1.2x base damage per hit
changedAzulmancerReduced cooldown of Azul Eruption from 10s -> 8s
changedMutationsAmplified damage modifier decreased from +30% -> +25%
cooldown of Azul Eruption10s8scooldown of Azul Eruption decreased, buffAmplified damage modifier+30%+25%Amplified damage modifier decreased, nerfOnslaught attack speed modifier+30%+25%Onslaught attack speed modifier decreased, nerf

Ancient: Legacy of Azul changes

addedAdded Chaos mode. Chaos mode is a game modifier that randomizes stage order and allows all enemies to spawn on each stage. The goal of the mode is to provide more varied runs for experienced players. It also results in fun or silly scenarios such as the Giant trying to navigate the Cathedral.
changedDouble Barrel damage increased from 1.4x -> 1.8x base damage per shot
changedSlicing Dash damage increased from 2.0x -> 2.4x base damage
changedAzul Wall damage increased from 1.0x -> 1.2x base damage per hit
changedReduced cooldown of Azul Eruption from 10s -> 8s

Patch Notes

Features:

  • Added Chaos mode. Chaos mode is a game modifier that randomizes stage order and allows all enemies to spawn on each stage. The goal of the mode is to provide more varied runs for experienced players. It also results in fun or silly scenarios such as the Giant trying to navigate the Cathedral.

Balance:

Wayfarer

  • Double Barrel damage increased from 1.4x -> 1.8x base damage per shot

  • Slicing Dash damage increased from 2.0x -> 2.4x base damage

Azulmancer

  • Azul Wall damage increased from 1.0x -> 1.2x base damage per hit

  • Reduced cooldown of Azul Eruption from 10s -> 8s

Mutations

  • Amplified damage modifier decreased from +30% -> +25%

  • Onslaught attack speed modifier decreased from +30% -> +25%

Misc:

  • Added an option to always show player stats

Source

Steam News / 5 May 2022

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