In this update1
Full notes
Full Ancient Farm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
Ancient Farm changes
Dear Farmers,
Thank you for your feedback. It really helps us improve the game. Here are the fixes and improvements included in the DAY 2 update.
Changelog:
Tool interaction improvements
Improved tool interactions so that tool actions no longer interfere with building panels, such as pastures or water troughs.
Building demolition improvements
Fixed issues with demolishing houses and crafting stations, and adjusted the amount of resources you get back.
UI glitch fixed
Fixed a bug where the building’s UI sometimes stayed on screen after demolition.
Inventory & quickslot
Fixed an issue where the inventory would scroll on its own while assigning items to quickslots. Inventory management should now be smoother.
Plant and tree size info added to the merchant panel
Some of you wanted to see plant sizes at the merchant. We’ve added this info for both plants and trees, so you can make better choices before buying.
Tutorial quest sound adjustment
We made the tutorial quest completion sound softer, since some of you found it annoying.
Building materials sale cost rebalance
Changed the prices of building materials at the merchant. This affects wood, stone, planks, and stone blocks.
Faster quickslot usage & improved animations
We reduced the cooldown for using items from quickslots and improved the animations of performed actions.
Lighting and fog improvements
Improved the lighting and fog systems, which sometimes caused unwanted effects, such as a slight screen blur.
We hope these updates improve your experience. As always, thank you for your support and feedback!
Best regards,
The Dev Team
Source
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