Update log
Full Ancient Dungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- Fixes
- Gameplay
- Balance
- UI and audio
added a high performance mode which should improve performance on slower devices in high NG+ situations or big multiplayer lobbies (removes unnecessary corpses, reduces impact particles amount, more to come in the future)
fixed door pillars in the boss room sometimes not opening after defeating a boss
fixed an world generation issue that breaks the generation when killing a boss too quickly while the generation algorithm is still running
fixed multiplayer lobby breaking when the host player dies in a start room of a dungeon
removed some stray pixels in the controller textures in the how to play screen
fixed some issues with the noxious sewers boss
noxious sewers boss now spawns less flys between phases
noxious sewers boss now has a smoother flight path
fixed "Hard Mode" text not appearing in the hard mode settings
fixed vial of blue blood disabling other players health bar in subsequent runs
fixed spectator cam hearts not showing again after being revived
fixed some MSAA seam artifacts in some models
sharpened eagle talon homing effect has been increased for the tome and wand
tome and wand lightning incantation now also colors the colliding lightning sparks correctly
fixed black spots on dungeon entrance model texture
sprout of ivy on tome and wand has been changed to increase damage over distance, not over time, making it more reliable
fixed some bottled lightning issues on tome and wand
fixed unintentional sweep attacks occuring when equipping/unequipping tome and wand
adjusted foam bat description
fixed an out of bounds issue with a certain room in the bog POI
fixed bee stinger giving incatation damage instead of spell damage
the bog movement speed has been increased a bit
fixed magic wand swing sound playing continously when rotating the player via snap or smooth turn
fixed magic book sweep attack triggering when rotating quickly via smooth turn
Modding Related:
A big rework of the ingame VR console:
The console is now a floating window which can be moved around in world space instead of being on your hand
Support for showing and filtering log messages
Console commands are also now put into a history for easy access between testing sessions
Added a keyboard and auto filtering support
more features for the flatscreen mode console:
Support for showing and filtering log messages
it is now possible to add keybinds for quicker debugging
Commands history support
it is now possible to add custom milestones via modding
added canvas scaler to modding support
custom rooms are now supported
added a new debug setting test_room_dungeon, which lets you try out your rooms inside a normal dungeon generation
test_room debug setting finally works again and lets you look at your room in isolation
Source
