Ancient Dungeon
Steam News 19 August 20259mo ago

Hotfix ea0.1.7.3 and some modding improvements!

added a high performance mode which should improve performance on slower devices in high NG+ situations or big multiplayer lobbies (removes unnecessary corpses, reduces impact particles amount, more to come in the futur…

Update log

Full Ancient Dungeon update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

15 fixes7 additions5 changes1 removal
  • Performance
  • Fixes
  • Gameplay
  • Balance
  • UI and audio
addedadded a high performance mode which should improve performance on slower devices in high NG+ situations or big multiplayer lobbies (removes unnecessary corpses, reduces impact particles amount, more to come in the future)
fixedfixed door pillars in the boss room sometimes not opening after defeating a boss
fixedfixed an world generation issue that breaks the generation when killing a boss too quickly while the generation algorithm is still running
fixedfixed multiplayer lobby breaking when the host player dies in a start room of a dungeon
removedremoved some stray pixels in the controller textures in the how to play screen
fixedfixed some issues with the noxious sewers boss
  • added a high performance mode which should improve performance on slower devices in high NG+ situations or big multiplayer lobbies (removes unnecessary corpses, reduces impact particles amount, more to come in the future)

  • fixed door pillars in the boss room sometimes not opening after defeating a boss

  • fixed an world generation issue that breaks the generation when killing a boss too quickly while the generation algorithm is still running

  • fixed multiplayer lobby breaking when the host player dies in a start room of a dungeon

  • removed some stray pixels in the controller textures in the how to play screen

  • fixed some issues with the noxious sewers boss

  • noxious sewers boss now spawns less flys between phases

  • noxious sewers boss now has a smoother flight path

  • fixed "Hard Mode" text not appearing in the hard mode settings

  • fixed vial of blue blood disabling other players health bar in subsequent runs

  • fixed spectator cam hearts not showing again after being revived

  • fixed some MSAA seam artifacts in some models

  • sharpened eagle talon homing effect has been increased for the tome and wand

  • tome and wand lightning incantation now also colors the colliding lightning sparks correctly

  • fixed black spots on dungeon entrance model texture

  • sprout of ivy on tome and wand has been changed to increase damage over distance, not over time, making it more reliable

  • fixed some bottled lightning issues on tome and wand

  • fixed unintentional sweep attacks occuring when equipping/unequipping tome and wand

  • adjusted foam bat description

  • fixed an out of bounds issue with a certain room in the bog POI

  • fixed bee stinger giving incatation damage instead of spell damage

  • the bog movement speed has been increased a bit

  • fixed magic wand swing sound playing continously when rotating the player via snap or smooth turn

  • fixed magic book sweep attack triggering when rotating quickly via smooth turn

A big rework of the ingame VR console:

  • The console is now a floating window which can be moved around in world space instead of being on your hand

  • Support for showing and filtering log messages

  • Console commands are also now put into a history for easy access between testing sessions

  • Added a keyboard and auto filtering support

more features for the flatscreen mode console:

  • Support for showing and filtering log messages

  • it is now possible to add keybinds for quicker debugging

  • Commands history support

  • it is now possible to add custom milestones via modding

  • added canvas scaler to modding support

  • custom rooms are now supported

  • added a new debug setting test_room_dungeon, which lets you try out your rooms inside a normal dungeon generation

  • test_room debug setting finally works again and lets you look at your room in isolation

Source

Steam News / 19 August 2025

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