Update log
Full Ancient Dungeon update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Workshop
- Gameplay
fixed wand lightning attack going on indefinitely when opening the menu
fixed defensive augments not applying
fixed armored parts of enemies sometimes not correctly despawning
fixed journal pages breaking tome and wand
it is now possible to put back your lightning incantation when releasing the trigger close to the book
fixed hammer time milestone not working with tome and wand augments
fixed fire and poison having the wrong flash colors
added a grace period for the tome and wand. If the last kill was more than 20 seconds ago, a kill counts as two kills to recharge your tome faster
fixed lightning and poison incantations as well as the book sweep attack not dealing critical hits
fixed bamboo firecracker breaking the fire incantation spell
fixed ticking treat not working
doomshroom is now vulnerable to poison and fire effects
fixed weapon tutorial breaking the alchemists delve
fixed an issue which could result in desynced dungeon layouts
fixed dead weight not spawning spikes with tome and wand
fixed some collision sounds getting louder than necessary
fixed biologist delve rabid bestiary fight softlocking
fixed an issue with object interest, which resulted in deaths of enemies that are far away not correctly registering, potentially breaking things
Source
