HomeGamesUpdatesPricingMethodology
Steam News12 September 20241y ago

Continental Biome : Kale cultivation

v 1.0.3.27 Continental biome : Kale cultivation New release of the continental biome : Kale is a plant suitable for not too hot climates that you can plant when you discover agriculture.

Full notes

Full Ancient Cities update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes3 additions2 changes0 removals
  • Maps
  • UI and audio
  • Gameplay
  • Performance
changedv 1.0.3.27 Continental biome : Kale cultivation
addedNew release of the continental biome : Kale is a plant suitable for not too hot climates that you can plant when you discover agriculture.
fixedIncluded kale plant and kale resource as a new crop option. - Included resolution selector to improve your fps. - Tweaked labor policy and tasks performance to improve gameplay. - Tweaked max value for each policy based on leader attributes. - Increased pace of unrest by work by difficulty level. - Increased calories for processed foods. - Increased size of the herders group. - Fixed Removing process progress when pausing buildings. - Fixed month reporting in the interface.
addedIncluded Arrow grass plant as a new source of fiber. - Included work groups job spots limit as a moddable parameter. - Included pear tree and pear resource. - Included Ficaria verna plant as a new source of roots. - Improved service points visualization when placing buildings. - Improved sleep and nutrion behaviors. - Increased density for wild animals. - Tweaked probability of hunting calculation by difficulty level. - Tweaked path creation, decay and adherence. - Tweaked unrest by work and game difficulty. - Public .fbx files can now be edited to facilitate modding.
fixedFixed regional group interface when departing. - Fixed skeletons are not gathered from farms. - Fixed task priority related to the hour of the day and distance. - Fixed use of benches minimizing waitings. - Fixed tomblack when bodies are not from the tribe. - Fixed migrants and animals stuck. - Fixed not using all the slots in a passage tomb. - Fixed production limits for tools used in raids. - Fixed meat raw visuals in the dryer. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed resource spots regrowing on farms and other areas. - Fixed heaps should be deleted when emptyed in an area. - Fixed resource trees reproducing outside playable area. - Fixed crash when some one leaving the tribe when in a regional group.
changedPlease use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.

Ancient Cities changes

changedv 1.0.3.27 Continental biome : Kale cultivation
addedNew release of the continental biome : Kale is a plant suitable for not too hot climates that you can plant when you discover agriculture.
fixedIncluded kale plant and kale resource as a new crop option. - Included resolution selector to improve your fps. - Tweaked labor policy and tasks performance to improve gameplay. - Tweaked max value for each policy based on leader attributes. - Increased pace of unrest by work by difficulty level. - Increased calories for processed foods. - Increased size of the herders group. - Fixed Removing process progress when pausing buildings. - Fixed month reporting in the interface.
addedIncluded Arrow grass plant as a new source of fiber. - Included work groups job spots limit as a moddable parameter. - Included pear tree and pear resource. - Included Ficaria verna plant as a new source of roots. - Improved service points visualization when placing buildings. - Improved sleep and nutrion behaviors. - Increased density for wild animals. - Tweaked probability of hunting calculation by difficulty level. - Tweaked path creation, decay and adherence. - Tweaked unrest by work and game difficulty. - Public .fbx files can now be edited to facilitate modding.
fixedFixed regional group interface when departing. - Fixed skeletons are not gathered from farms. - Fixed task priority related to the hour of the day and distance. - Fixed use of benches minimizing waitings. - Fixed tomblack when bodies are not from the tribe. - Fixed migrants and animals stuck. - Fixed not using all the slots in a passage tomb. - Fixed production limits for tools used in raids. - Fixed meat raw visuals in the dryer. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed resource spots regrowing on farms and other areas. - Fixed heaps should be deleted when emptyed in an area. - Fixed resource trees reproducing outside playable area. - Fixed crash when some one leaving the tribe when in a regional group.

v 1.0.3.27 Continental biome : Kale cultivation

New release of the continental biome : Kale is a plant suitable for not too hot climates that you can plant when you discover agriculture.

LATEST CHANGES & FIXES

  • Included kale plant and kale resource as a new crop option. - Included resolution selector to improve your fps. - Tweaked labor policy and tasks performance to improve gameplay. - Tweaked max value for each policy based on leader attributes. - Increased pace of unrest by work by difficulty level. - Increased calories for processed foods. - Increased size of the herders group. - Fixed Removing process progress when pausing buildings. - Fixed month reporting in the interface.

CHANGES

  • Included Arrow grass plant as a new source of fiber. - Included work groups job spots limit as a moddable parameter. - Included pear tree and pear resource. - Included Ficaria verna plant as a new source of roots. - Improved service points visualization when placing buildings. - Improved sleep and nutrion behaviors. - Increased density for wild animals. - Tweaked probability of hunting calculation by difficulty level. - Tweaked path creation, decay and adherence. - Tweaked unrest by work and game difficulty. - Public .fbx files can now be edited to facilitate modding.

FIXES

  • Fixed regional group interface when departing. - Fixed skeletons are not gathered from farms. - Fixed task priority related to the hour of the day and distance. - Fixed use of benches minimizing waitings. - Fixed tomblack when bodies are not from the tribe. - Fixed migrants and animals stuck. - Fixed not using all the slots in a passage tomb. - Fixed production limits for tools used in raids. - Fixed meat raw visuals in the dryer. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed resource spots regrowing on farms and other areas. - Fixed heaps should be deleted when emptyed in an area. - Fixed resource trees reproducing outside playable area. - Fixed crash when some one leaving the tribe when in a regional group.

PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.

  • Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

  • We are working on new content updates not yet disclosed while improving the game.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?

  • Please post a positive review on Steam to support this project.

Source

Steam News / 12 September 2024

Open original post

Changelog.gg summarizes and formats this update. How we read updates.