Full notes
Full Ancient Cities update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Performance
- Gameplay
Ancient Cities changes
1.0.3.8 Continental biome : Ficaria verna
New release of the continental biome : the ficaria verna It is a shade plant that likes the humidity of central European climates and it is a new source of roots that will help the tribe to feed their animals or to get through hard times.
LATEST CHANGES & FIXES
Included Ficaria verna plant as a new source of roots. - Increased density for wild animals. - Improved sleep and nutrion behaviors. - Tweaked probability of hunting calculation by difficulty level. - Tweaked path creation, decay and adherence. - Skip night time start has been brought forward. - Fixed heaps should be deleted when emptyed in an area. - Fixed resource trees reproducing outside playable area. - Fixed crash when some one leaving the tribe when in a regional group.
CHANGES
Included pear tree and pear resource. - Improved service points visualization when placing buildings.
FIXES
Fixed meat raw visuals in the dryer. - Fixed crash when burying bodies. - Fixed crash when loading corrupted game meta-data. - Fixed resource spots regrowing on farms and other areas.
PLEASE ENSURE YOUR GRAPHICS DRIVERS ARE UP TO DATE.
Please use the Steam 'Players' forum to post your feedback, bugs & issues. - Please send us a report if the game crashes and post report number in the forums. - Please mod creators: Update & upload your mods when required.
WHAT'S NEXT?
We are working on new content updates not yet disclosed while improving the game.
HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF THE GAME?
Please post a positive review on Steam to support this project.
Source
Changelog.gg summarizes and formats this update. How we read updates.
