Full notes
Full Anamorphine update
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What changed
- Performance
Hi! We heard your feedback after launch and have been working hard over the past three weeks to update Anamorphine, especially in VR. Vive is now working great, and Oculus and Vive controls have received an update. Here are some other notes about what we've fixed: Here's what we've fixed and what we're working on: Fixed bugs: - All Menus now appear in Vive as they did with Oculus. - VR can now be toggled if you're using the Vive - Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game - Fixed gamepad issues in VR - Fixed a portal issue that caused double vision in VR - Fixed issues where quick movements would cause out-of-sequence loads in both VR and Flat - In-Game Trigger warning is rendered correctly. Known Bugs in All modes: - Exiting the game to the main menu leaves the game in a super laggy state - No mouse support for in game menu Known Bugs in VR mode: - Toggling VR on and then back off with Oculus will crash the game - Fastest and Fast quality modes have an LOD issue making the game unplayable - Some portals and thresholds are difficult to travers in VR with a cursor - When entering areas with distorted gravity, the VR cursor will have an offset orientation - 1 of the VR captures does not fade quickly enough - VR players can still move during loading - VR Menu is stretched a little - Mindscapes have a strange floor collider at the start location - In VR when the player goes through a choice portal, they land *inside* the floor - Credits can not be seen in VR
Source
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