Full notes
Full Anamorphine update
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Repeated intro
Hello folks! It's taken a little longer than expected, but our big VR and PC patch is out now! Here's what we fixed, and a couple of things that we know about that will be fixed soon. If you run into more problems, please let us know here or at suppport@artifact5.com! Fixed bugs: - All Menus now appear in Vive as they did with Oculus. - VR can now be toggled if you're using the Vive - Full support for VR motion controllers (cursor/no cusor, step/smooth) throughout game - Fixed gamepad issues in VR - Fixed a portal issue that caused double vision in VR - Fixed issues where quick movements would cause out-of-sequence loads in both VR and Flat Known Bugs in All modes: - Exiting the game to the main menu leaves the game in a laggy state - Shader errors with Elena's bathwater Known Bugs in VR mode: - In-Game Trigger warning has a font rendering issue. Looks garbled. (this will be fixed promptly) - Toggling VR on and then back off with Oculus will crash the game - Fastest and Fast quality modes have an LOD issue making the game unplayable - Some portals and thresholds are difficult to travers in VR with a cursor - When entering areas with distorted gravity, the VR cursor will have an offset orientation - One of the VR captures does not fade quickly enough - VR players can still move during loading - VR Menu is stretched a little - Mindscapes have a strange floor collider at the start location - In VR when the player goes through a choice portal, they land _inside_ the floor - Credits can not be seen in VR
What changed
- Performance
Source
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