Full notes
Full An Eternity Gone By update
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Repeated intro
Hello all! Now that we have officially entered release, we can only hope to grow from here. We want to express our gratitude to the community and hope to see you on all future prospects. We will continue polishing the game and also begin to keep more formal versioning. For our first round of release updates on "An Eternity Gone By" we include:
What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Audio - Fixing the extremely quiet audio after the temple level - Fixed bug where temple sfx did not close after time traveling - Removing the ambient noise that played as an adult in houses
Gameplay/Design - Upgrading the speed at which orbs eject from treasure chests - Added better feedback so that heals make player glow green and shields glow blue - Added collision to mountains that were missing it - Added optimizations to flash rendering
UI - Fixing a bug where toggling the information pin in the pause menu caused the player to leave the pause menu - Fixing a bug where clicking off the pause menu with a mouse breaks everything and only lets you pause again - Fixed the scale, resolution, and anchors on the credits scene - Added a new Voice FX slider if you want to make Mirai quieter
Misc. - Fixed some trees floating in level 2 - Changed snail trail from yellow to purple because level 3 made it difficult to see it - Fixed elder Mirai's ragdoll so that she falls properly and doesn't stretch strangely
With love, Trashfire Games
Source
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