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Steam News10 October 20241y ago

September 2024 Updates

Hi everyone, we launched the demo a few weeks ago and we got to see everyone's joy at the convention, Cleveland Gaming Classic. It was truly a blast watching everyone play the game.

Full notes

Full An Eternity Gone By update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes6 additions6 changes0 removals
  • Balance
  • UI and audio
  • Gameplay
  • Fixes
  • Performance
changedRebalanced the 240 prefabs in the game for a better combat experience
changedReorganized the 30 market place stalls to balance variety better
changedRedid the settings menu from scratch to make it much cleaner
addedGave Mirai a new illusory trail when she bends space to dash forward
addedAdd ragdoll to enemy clock
addedUpdate the objective text with a more readable background and new fadeout

An Eternity Gone By changes

changedRebalanced the 240 prefabs in the game for a better combat experience
changedReorganized the 30 market place stalls to balance variety better
changedRedid the settings menu from scratch to make it much cleaner
addedGave Mirai a new illusory trail when she bends space to dash forward
addedAdd ragdoll to enemy clock

Hi everyone, we launched the demo a few weeks ago and we got to see everyone's joy at the convention, Cleveland Gaming Classic. It was truly a blast watching everyone play the game. We are working as hard as ever to make this experience fun.

Steam post image

Major Updates

  • Rebalanced the 240 prefabs in the game for a better combat experience

  • Reorganized the 30 market place stalls to balance variety better

  • Redid the settings menu from scratch to make it much cleaner

Minor Updates

  • Gave Mirai a new illusory trail when she bends space to dash forward

  • Adjust the height that many large objects are raised up

  • Add ragdoll to enemy clock

  • Did a palette swap on the firebird to make it more "fire"

  • Update the objective text with a more readable background and new fadeout

  • Updated the compass and timer UI to be a little cleaner; new version incoming soon

  • Extended DPad controls to now work on UI

  • Upscaled some food items for better hitboxes

  • Add new audio stinger at combat start

  • Added new sfx on pause menu, skill menu, hand weights, and benches

  • Redid the wood textures to look nicer

  • Changed snail trail color to purple to give it more contrast

  • Updated game over text

  • Used better compression on storybook panels to reduce used storage space

  • Started using better versioning so that player log shows game version

Bugfixes

  • Fixed layers on too many level 2 objects to list them

  • Fixed missing sound on literally hundreds of rocks

  • Patched many of the holes present on mesh bottoms

  • Fixed bug where looking up/down slowed down run speed

  • Fixed bug where storybook used wrong control scheme

  • Fixed collectible to use fixed updates and improve interpolation/attraction logic

  • Fixed UV and shader on waterfall

  • Fixed bug where controller does not click sfx on UI buttons

  • Fix missing pumpkin stem

  • Fixed bug where water audio didnt play

  • Fixed some missing references on Blazebeak

Source

Steam News / 10 October 2024

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