Full notes
Full An Eternity Gone By update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- UI and audio
- Gameplay
- Fixes
- Performance
An Eternity Gone By changes
Hi everyone, we launched the demo a few weeks ago and we got to see everyone's joy at the convention, Cleveland Gaming Classic. It was truly a blast watching everyone play the game. We are working as hard as ever to make this experience fun.
Major Updates
Rebalanced the 240 prefabs in the game for a better combat experience
Reorganized the 30 market place stalls to balance variety better
Redid the settings menu from scratch to make it much cleaner
Minor Updates
Gave Mirai a new illusory trail when she bends space to dash forward
Adjust the height that many large objects are raised up
Add ragdoll to enemy clock
Did a palette swap on the firebird to make it more "fire"
Update the objective text with a more readable background and new fadeout
Updated the compass and timer UI to be a little cleaner; new version incoming soon
Extended DPad controls to now work on UI
Upscaled some food items for better hitboxes
Add new audio stinger at combat start
Added new sfx on pause menu, skill menu, hand weights, and benches
Redid the wood textures to look nicer
Changed snail trail color to purple to give it more contrast
Updated game over text
Used better compression on storybook panels to reduce used storage space
Started using better versioning so that player log shows game version
Bugfixes
Fixed layers on too many level 2 objects to list them
Fixed missing sound on literally hundreds of rocks
Patched many of the holes present on mesh bottoms
Fixed bug where looking up/down slowed down run speed
Fixed bug where storybook used wrong control scheme
Fixed collectible to use fixed updates and improve interpolation/attraction logic
Fixed UV and shader on waterfall
Fixed bug where controller does not click sfx on UI buttons
Fix missing pumpkin stem
Fixed bug where water audio didnt play
Fixed some missing references on Blazebeak
Source
Changelog.gg summarizes and formats this update. How we read updates.
