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- An Automaton's Journey
Bug Patch Note - June 23rd
ADJUSTMENT: Made the "copy" section in the final dungeon slightly easier. -> A lot of players find this part of the game the most difficult and frustrating. As I've already nerfed the earlier dungeon with this mechanic,…
Announcement - An Automaton's Journey
Bug Patch Note - June 21st
BUG: Using the music staff right after getting hit would sometimes make Cecilia vulnerable when she's still a music note. Thank you Zwordsman for the bug report BUG: Loading a new game while falling in a hole or falling…
Store3 changes - An Automaton's Journey
Bug Patch Note - June 16th
ADJUSTMENT: Slightly reduced Elizabeth's speed (~7% decrease) -> It felt like the difficulty bump from Raora bossfight to Elizabeth bossfight was slightly too high. Elizabeth speed was also quite fast in the later phase…
Announcement7 changesGameplayBalance - An Automaton's Journey
Bug Patch Note - June 13th
BUG: The "timer" spikes were not paused properly when opening the inventory. Thank you Cecilia for playing the game where I could see this bug happen live. BUG: During the Pekora fight, you could break the falling rocks…
Announcement1 changeGameplay - An Automaton's Journey
Bug Patch Note - June 11th
BUG: During Pekora's fight, it is possible to get stuck between the rocks falling from the ceiling. -> The rocks falling directly on Cecilia will now break on impact. Thank you zrn for the bug report [日本語セクションは機械翻訳ツールによ…
Announcement - An Automaton's Journey
Bug Patch Note - June 9th
BUG: Pressing the "pause" button in the black screen right after loading a save file would bring up the pause menu without properly pausing the game. Thank you zrn for the bug report BUG: Very small chance Kiara goes of…
Announcement - An Automaton's Journey
Bug Patch Note - June 7th
ADJUSTMENT: Made the "copy" rooms of the pink castle easier. -> These rooms were by far the hardest part of the early game and they didn't fit the intended difficulty of a first dungeon. BUG: Talking a second time to Gi…
Announcement - An Automaton's Journey
Bug Patch Note - June 6th
Please note the following bugs have been fixed: BUG: Possible softlock in the cave at position x-2,y2. A softlock could occur in some cases, if you completed the cave and then fell in a hole on your way out. Thank you S…
Announcement4 changesFixGameplay - An Automaton's Journey
Bug Patch Note - June 5th
Please note the following bugs have been fixed: BUG: You could softlock in the island cave (x5,y3) if you left the 2nd room (or died) after lighting only one of the 2 braziers. Thank you Eepy Eevee for the bug report BU…
Store6 changesFixMaps - An Automaton's Journey
Bug Patch Notes
Please note the following bugs have been fixed: BUG: Takodachi appeared on the map earlier than intended in some cases.
Announcement2 changesFixMaps - An Automaton's Journey
Bug Patch Notes #4
Please note the following bugs have been fixed: BUG: The CC Shout frequency settings are not saved/loaded properly -Thank you Na0ki for the bug report
Announcement1 changeFix - An Automaton's Journey
Bug Patch Notes #3
Please note the following bugs have been fixed: BUG: Possible skip in the Pekora cave - Thank you pokedude900 for the bug report. BUG: The Elizabeth Sword hitbox stays active when defeating Nerissa with it. It stayed ac…
Announcement1 changeFix - An Automaton's Journey
Bug Patch Notes #2
Please note the following bugs have been fixed: BUG: During the 2nd Kiara fight, fighting near the edge of the map cause crashes. - Thank you Heldinata for the bug report for the 1st Kiara fight, which made me realize t…
Store3 changesFixMaps - An Automaton's Journey
Bug Patch notes #1
Please note the following bugs have been fixed: BUG: Throwing carrots and leaving the room before they explode cause carrot to be unavailable to use due to limit reached. BUG: In the ERB mausoleum, going from the B2 flo…
Announcement3 changesFixMaps

