What changed
1 fix0 additions1 change0 removals
changedSummary: This patch focuses on stability and crash fixes. it also has a handful of balance tweaks. Please note that the AMI screen has some graphical issues that we are working to resolve.
fixedDetails: - Reduced meteor damage to 200 from 400. - Increased the Viper's FP cap to 300 from 200. - FIxed a bug where beating the final mission while the location was infected would not win the game. - Fixed a bug where the Stop Poking Me upgrade didn't work properly. - Fixed a bug where players had vision of algae trees. - Fixed a crash where a sound would attempt to play at end of a mission and it would crash. - Fixed a crash involved in selecting an upgrade (including reinforcements). - Change how biohazard levels are calculated. - The final mission will always have 3 biohazards. - When players disconnect, the game should be able to handle it better. - Votes are no longer saved between sessions. - Minor UI and bug fixes.
Details: - Reduced meteor damage400→200↓Details: - Reduced meteor damage decreased, nerf- Increased the Viper's FP cap200→300↑- Increased the Viper's FP cap increased, buffAmoeba Battle: Microscopic RTS Action changes
changedSummary: This patch focuses on stability and crash fixes. it also has a handful of balance tweaks. Please note that the AMI screen has some graphical issues that we are working to resolve.
fixedDetails: - Reduced meteor damage to 200 from 400. - Increased the Viper's FP cap to 300 from 200. - FIxed a bug where beating the final mission while the location was infected would not win the game. - Fixed a bug where the Stop Poking Me upgrade didn't work properly. - Fixed a bug where players had vision of algae trees. - Fixed a crash where a sound would attempt to play at end of a mission and it would crash. - Fixed a crash involved in selecting an upgrade (including reinforcements). - Change how biohazard levels are calculated. - The final mission will always have 3 biohazards. - When players disconnect, the game should be able to handle it better. - Votes are no longer saved between sessions. - Minor UI and bug fixes.
Summary: This patch focuses on stability and crash fixes. it also has a handful of balance tweaks. Please note that the AMI screen has some graphical issues that we are working to resolve.
Details:
- Reduced meteor damage to 200 from 400.
- Increased the Viper's FP cap to 300 from 200.
FIxed a bug where beating the final mission while the location was infected would not win the game. - Fixed a bug where the Stop Poking Me upgrade didn't work properly. - Fixed a bug where players had vision of algae trees. - Fixed a crash where a sound would attempt to play at end of a mission and it would crash. - Fixed a crash involved in selecting an upgrade (including reinforcements). - Change how biohazard levels are calculated. - The final mission will always have 3 biohazards. - When players disconnect, the game should be able to handle it better. - Votes are no longer saved between sessions. - Minor UI and bug fixes.