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Steam News7 July 20205y ago

Outbreak - Minor Patch 1.04.7698

Summary: This patch focuses on stability and crash fixes. it also has a handful of balance tweaks. Please note that the AMI screen has some graphical issues that we are working to resolve.

Full notes

Full Amoeba Battle: Microscopic RTS Action update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • Performance
changedSummary: This patch focuses on stability and crash fixes. it also has a handful of balance tweaks. Please note that the AMI screen has some graphical issues that we are working to resolve.
fixedDetails: - Reduced meteor damage to 200 from 400. - Increased the Viper's FP cap to 300 from 200. - FIxed a bug where beating the final mission while the location was infected would not win the game. - Fixed a bug where the Stop Poking Me upgrade didn't work properly. - Fixed a bug where players had vision of algae trees. - Fixed a crash where a sound would attempt to play at end of a mission and it would crash. - Fixed a crash involved in selecting an upgrade (including reinforcements). - Change how biohazard levels are calculated. - The final mission will always have 3 biohazards. - When players disconnect, the game should be able to handle it better. - Votes are no longer saved between sessions. - Minor UI and bug fixes.
Details: - Reduced meteor damage400200Details: - Reduced meteor damage decreased, nerf- Increased the Viper's FP cap200300- Increased the Viper's FP cap increased, buff

Amoeba Battle: Microscopic RTS Action changes

changedSummary: This patch focuses on stability and crash fixes. it also has a handful of balance tweaks. Please note that the AMI screen has some graphical issues that we are working to resolve.
fixedDetails: - Reduced meteor damage to 200 from 400. - Increased the Viper's FP cap to 300 from 200. - FIxed a bug where beating the final mission while the location was infected would not win the game. - Fixed a bug where the Stop Poking Me upgrade didn't work properly. - Fixed a bug where players had vision of algae trees. - Fixed a crash where a sound would attempt to play at end of a mission and it would crash. - Fixed a crash involved in selecting an upgrade (including reinforcements). - Change how biohazard levels are calculated. - The final mission will always have 3 biohazards. - When players disconnect, the game should be able to handle it better. - Votes are no longer saved between sessions. - Minor UI and bug fixes.

Summary: This patch focuses on stability and crash fixes. it also has a handful of balance tweaks. Please note that the AMI screen has some graphical issues that we are working to resolve.

Details:

  • Reduced meteor damage to 200 from 400.
  • Increased the Viper's FP cap to 300 from 200.

FIxed a bug where beating the final mission while the location was infected would not win the game. - Fixed a bug where the Stop Poking Me upgrade didn't work properly. - Fixed a bug where players had vision of algae trees. - Fixed a crash where a sound would attempt to play at end of a mission and it would crash. - Fixed a crash involved in selecting an upgrade (including reinforcements). - Change how biohazard levels are calculated. - The final mission will always have 3 biohazards. - When players disconnect, the game should be able to handle it better. - Votes are no longer saved between sessions. - Minor UI and bug fixes.

Source

Steam News / 7 July 2020

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