Full notes
Full American Motorcycle Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, Bikers! This week we’re diving right back into the inside look at the development of our game. In the last post (you can find it HERE), we wrote about the making of the Hoover Dam. This time we’re talking with Janek Laskowski about the single most important thing in the game: our motorcycle!
What changed
- Gameplay
- Performance
American Motorcycle Simulator changes
We also have a pretty cool announcement to make: we’re changing our logo! We think the new logo suits our game much more and we’re pretty stoked with it. Hope you like it as much as we do!
And now, let’s learn how the team made the bike.
So, Janek, what do you do in Road Studio?
In Road Studio I'm the Lead Programmer. So what does this mean? I make sure that the game runs stable (i.e. no crashes) and that it works just as we designed it to work. I also coordinate the work of other programmers.
As a lead programmer, I also have to somehow "filter" all the features that people try to put into our game. Every team member has their own unique ideas, most of them really good, but in terms of doability I'm the one to say "yes, let's do it" or "no, we can't do it". The latter means precisely "yes, of course, we are super smart and we CAN do it, but it will take us X weeks to prepare so let's try something else". *laughs* If the idea is really good, together with Tomek (Head of Production) we discuss what resources are needed (mostly it's time) and which features should be dropped/pushed back to make "space" for the new one.
Tell us some more about the bike. Is there a particular model you were basing it on?
Yes! We’ve chosen Indian Chief as our inspiration. We considered several more but in the end, we wanted a motorcycle that would fit the theme of the journey. We didn’t want a racer bike or a low rider, like the Harleys, we wanted a bike that you can ride long distances on. We picked a comfortable cruiser and made our own bike.
Cruisers are perfect for long journeys. They’re comfortable, they have a designated space to attach pouches and bags, and it looks nice! I don’t know, the red with chrome-plated elements just seemed like a classic to us. We also wanted our bike to have a classic dashboard. You know, the one with physical arrows and stuff.
Do you want to make other models available later on?
That’d be great. I mean, we will certainly have the one for the journey, and it will be our main bike. But we are considering the idea of introducing some challenges into the game and here a racing or cross motorbike would be awesome to have. You know, to feel the change. A racing bike would be obviously faster, the cross one would be better offroad. But for now, it’s just a loose idea. We want to perfect our primary motorcycle first.
How about customising your bike, then?
Customising your motorcycle is very important for the bikers community so it’s also important for us. We want to allow the player to make this bike your own. We will have different paints available, some stickers and decals, you’ll be able to change the fork, put in a different silencer, and more. We won’t have it in the demo but customisation is something that we seriously consider to be available in the full game
How long
Source
Changelog.gg summarizes and formats this update. How we read updates.
