Hello everyone! We took big steps towards developing an Ambulance Simulator into a better game.
Full notes
Full Ambulance Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes0 removals
Gameplay
Performance
Store
addedHello everyone!We took big steps towards developing an Ambulance Simulator into a better game. New features are constantly being implemented and today we are going to be talking about two of them - the dialogue system and answering calls! We are thrilled to show you the mechanics of it and explain how it all works.
addedHello everyone!Being a paramedic is one of the most responsible jobs in the world. It requires you to react quickly and accordingly to the situation. We know how hard this task is and we are doing our best to adapt the seriousness of this work in our game. Over the course of the game, one of your responsibilities will be accepting new assignments. The dispatch will always have new calls registered for you and it's going to be your task to choose the ones you need to focus on.
changedHello everyone!The tricky part is that the reports you receive from dispatch don't always turn out to be true. Some of them are as right as it gets, but sometimes a panicked eyewitness might mistakingly pass on misleading information. Just like in real life, you might sometimes receive reports of unconscious patients in the park, only to find out that the person you drove to rescue was simply asleep after drinking too much. With a bit of practice, you will learn to prioritize your calls and save more and more people. And your performance will be judged via a reputation system... but now's not the time to talk about it ;)
addedWe took big steps towards developing an Ambulance Simulator into a better game. New features are constantly being implemented and today we are going to be talking about two of them - the dialogue system and answering calls! We are thrilled to show you the mechanics of it and explain how it all works.
addedBeing a paramedic is one of the most responsible jobs in the world. It requires you to react quickly and accordingly to the situation. We know how hard this task is and we are doing our best to adapt the seriousness of this work in our game. Over the course of the game, one of your responsibilities will be accepting new assignments. The dispatch will always have new calls registered for you and it's going to be your task to choose the ones you need to focus on.
changedThe tricky part is that the reports you receive from dispatch don't always turn out to be true. Some of them are as right as it gets, but sometimes a panicked eyewitness might mistakingly pass on misleading information. Just like in real life, you might sometimes receive reports of unconscious patients in the park, only to find out that the person you drove to rescue was simply asleep after drinking too much. With a bit of practice, you will learn to prioritize your calls and save more and more people. And your performance will be judged via a reputation system... but now's not the time to talk about it ;)
We took big steps towards developing an Ambulance Simulator into a better game. New features are constantly being implemented and today we are going to be talking about two of them - the dialogue system and answering calls! We are thrilled to show you the mechanics of it and explain how it all works.
Being a paramedic is one of the most responsible jobs in the world. It requires you to react quickly and accordingly to the situation. We know how hard this task is and we are doing our best to adapt the seriousness of this work in our game. Over the course of the game, one of your responsibilities will be accepting new assignments. The dispatch will always have new calls registered for you and it's going to be your task to choose the ones you need to focus on.
The tricky part is that the reports you receive from dispatch don't always turn out to be true. Some of them are as right as it gets, but sometimes a panicked eyewitness might mistakingly pass on misleading information. Just like in real life, you might sometimes receive reports of unconscious patients in the park, only to find out that the person you drove to rescue was simply asleep after drinking too much. With a bit of practice, you will learn to prioritize your calls and save more and more people. And your performance will be judged via a reputation system... but now's not the time to talk about it ;)
We hope you like our update. Let us know what you think in the comment section and don’t forget to join our discord to stay fresh with our production schedule. You can chat about the game as well. We’re thrilled to hear your opinions.