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Steam News23 December 20214y ago

Devlog #6 - UI & Gameplay Changes

Hello everybody! In case you missed it, we published a new trailer for Ambulance Simulator!

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Full Ambulance Simulator update

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What changed

0 fixes2 additions4 changes0 removals
  • Gameplay
  • UI and audio
  • Store
addedHello everybody!In case you missed it, we published a new trailer for Ambulance Simulator! We didn't post about it on Steam until now, so here it is, feast your eyes:
changedHello everybody!As you can see, the game evolved quite a bit from what you've previously seen. This is all a result of the small-scale test we ran a few months back. Many gameplay and visual aspects of the game were changed since then.
changedHello everybody!Perhaps the most obvious is the change in the UI . We moved away from the red-black-white colors, in favor of cleaner, more modern shades of blue. We're still making some small adjustments so the UI in the final version might be a little bit different but not by much.
changedHello everybody!We also mentioned gameplay changes and these are mostly related to QoL improvements (quality of life). The equipment system was the most modified. The old one relied very heavily on micromanaging everything. If you needed to bandage someone, you used to have to look for the proper items in your backpack, take them out, and finally use them on your patient. This system worked and was very realistic but it slowed down the game too much.
addedHello everybody!This also applies to medicine. You can now easily prepare a shot by simply choosing the right interaction on the patient and selecting which medicine you want to use (out of any that you have on your person).
changedHello everybody!https://store.steampowered.com/app/942220/Ambulance_Simulator/

Hello everybody!

In case you missed it, we published a new trailer for Ambulance Simulator! We didn't post about it on Steam until now, so here it is, feast your eyes:

As you can see, the game evolved quite a bit from what you've previously seen. This is all a result of the small-scale test we ran a few months back. Many gameplay and visual aspects of the game were changed since then.

Perhaps the most obvious is the change in the UI. We moved away from the red-black-white colors, in favor of cleaner, more modern shades of blue. We're still making some small adjustments so the UI in the final version might be a little bit different but not by much.

We also mentioned gameplay changes and these are mostly related to QoL improvements (quality of life). The equipment system was the most modified. The old one relied very heavily on micromanaging everything. If you needed to bandage someone, you used to have to look for the proper items in your backpack, take them out, and finally use them on your patient. This system worked and was very realistic but it slowed down the game too much.

Our solution is simple. As long as you have enough medical equipment in your backpack, you can click on a patient and perform any action you want. You don't need to individually take out every single item anymore. And if you don't have enough supplies, the game will warn you that a given interaction is not available because you lack necessary items.

This also applies to medicine. You can now easily prepare a shot by simply choosing the right interaction on the patient and selecting which medicine you want to use (out of any that you have on your person).

We also stayed true to our goal of making a fun but realistic simulator, so certain actions are still realistically complex, such as preparing an IV.

That's all for this devlog, we will share more information on recent changes in the next one. This is also our last post before the end of the year. From the bottom of our hearts, we wish you happy holidays and all the best in the coming year!

If you want to chat with fellow gamers, here's a link to our official Discord: https://discord.gg/wnX4tvhASg

Best regards, Image Power team

https://store.steampowered.com/app/942220/Ambulance_Simulator/

Source

Steam News / 23 December 2021

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