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- Ambrosia Sky: Act One
Patch Notes - v0.2.2
Steam post image Hello Scarabs! Just a wee update for you folks today - our latest patch has landed! This patch contains a variety of fixes and adjustments for Act One, including many reported to us by our wonderful com…
Patch notes5 changesFixUI/audio - Ambrosia Sky: Act One
Nominate Ambrosia Sky: Act One for the Steam Awards 2025! 🏆
Support Ambrosia Sky: Act One in the Steam Awards! If you haven't already gotten your nominations in... (Dr Zoidberg voice) Why not Ambrosia Sky? We think we belong in three main categories: Best Soundtrack! The music i…
Patch notes1 changeUI/audio - Ambrosia Sky: Act One
A Level Design Breakdown
Joel Burgess is the Studio Head and a co-founder of Soft Rains. He has previously contributed in studio and design leadership roles for Bethesda Game Studios, Capybara, and Ubisoft Toronto. He has led teams of all sizes…
Store19 changesGameplayUI/audio - Ambrosia Sky: Act One
Ambrosia Sky: Act One is now available!
To celebrate our launch, we've created a brand new trailer above that should put you in the right headspace as you step into Dalia's shoes and return home. Take a peek at it above, or find it on our store page! Don't mi…
Store11 changesGameplayServer - Ambrosia Sky: Act One
Community Update #2 / November 2025
Welcome to the second community update of our very upcoming game, Ambrosia Sky: Act One! As we head into the final 24 hours before launch, we thought, why not raise money for our local children's hospital at the same ti…
Event4 changesServer - Ambrosia Sky: Act One
Next Fest Demo Update & Steam Deck Info
Steam post image Hello Scarabs! Thank you to everyone who has played the demo for Ambrosia Sky since its launch in June! We are grateful to everyone who played it, posted about it, told their friends to download it, and…
Patch notes9 changesGameplayUI/audio - Ambrosia Sky: Act One
Commmunity Update #1 / October 2025
Community Update #1 / October 2025 Welcome to the very first community update for our upcoming title, Ambrosia Sky. These updates will be semi-regular and will highlight streams, videos, press coverage, and other minor…
Store5 changesGameplayServer - Ambrosia Sky: Act One
A Clustered Cast of Characters
Kaitlin Tremblay is the narrative director at Soft Rains. As a writer and narrative designer, they’ve worked on games such as Grindstone (CAPY Game), Watch Dogs Legion (Ubisoft), A Mortician’s Tale, and others. They are…
Event7 changesStoreUI/audio - Ambrosia Sky: Act One
Developing Dalia, our protagonist
Kaitlin Tremblay is the narrative director at Soft Rains. As a writer and narrative designer, they’ve worked on games such as Grindstone (CAPY Game), Watch Dogs Legion (Ubisoft), A Mortician’s Tale, and others. They are…
Patch notes5 changesGameplayMaps - Ambrosia Sky: Act One
Symphony for the Dead
In this week’s devlog, we speak to Greg Harrison and Michelle Hwu, the composer and audio director for Ambrosia Sky, respectively. They share insights into using sound & music as worldbuilding, discuss the instruments a…
Event22 changesFixUI/audio - Ambrosia Sky: Act One
Stylizing a Sci-Fi Frontier
Adam Volker has worked in games and animation for 13 years. He worked briefly in AAA games at BioWare and Midway as a concept artist. Then, art directed the short film The Fantastic Flying Books of Mr Morris Lessmore, w…
Event10 changesUI/audioPerformance - Ambrosia Sky: Act One
A Sci-Fi Clean 'Em Up
At Soft Rains, world-building is at the heart of our creative process. This isn’t just about how we write; it unifies everything we do, from art direction to audio to game design. And if worldbuilding is the centre of o…
Event11 changesUI/audioGameplay






