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Steam News12 May 20233y ago

Cook and blacksmith update!

In v1.1.0 there are some changes, lets begin from the top: TL;DR - 3 Starting packages, you can choose 1 - Easy difficulty level - Skip tutorial option - Day and hour info in UI - Efficiency stat - Attack speed stat - N

Full notes

Full Amber Trail update

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What changed

0 fixes7 additions2 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
addedTL;DR - 3 Starting packages, you can choose 1 - Easy difficulty level - Skip tutorial option - Day and hour info in UI - Efficiency stat - Attack speed stat - New job - Cook - New job - Blacksmith - House now make money out of fame - Roadhouse now hires cooks that make special food - Cannot buy lanterns and torches in main tower - Lanterns and torches craftable by Blacksmith - Coal as craftable item - New special food with buffs - pick up stone/ore task instead of pick up stone - message on top that game was autosaved - pots harvests instantly - farmers harvests faster - Roadhouse increase population stat decreased by 2 - Special traders from different settlements spawning once a day. - Artifacts/Materials in next update
addedYou can now choose a starting package that will help you run your settlement at the beginning - Farmer packages gives you 3 carrots, 3 cabbages and 4 turnips - Noble package gives you 6 gold coins - Builder package gives you 5 wood and 5 stone
addedThere is a new difficulty level : - Easy is a more peaceful mode with monsters spawning less often so you can chill and build your settlement with ease. Easy mode still allows you to spawn monsters earlier.
addedThere is a new option to skip the starting tutorial . 🙂
removedThere is a date icon in the ui which tells you what day and hour it is; Players start with a few torches spread on the map because you can no longer buy them in the main tower. But more on that in a moment 🙂
addedThere are two new stats : - Efficiency for your workers. Example: Worker needs 10 swings of axe to get a wood log from a tree. With +5 efficiency buff it will take 7 swings.

Amber Trail changes

addedTL;DR - 3 Starting packages, you can choose 1 - Easy difficulty level - Skip tutorial option - Day and hour info in UI - Efficiency stat - Attack speed stat - New job - Cook - New job - Blacksmith - House now make money out of fame - Roadhouse now hires cooks that make special food - Cannot buy lanterns and torches in main tower - Lanterns and torches craftable by Blacksmith - Coal as craftable item - New special food with buffs - pick up stone/ore task instead of pick up stone - message on top that game was autosaved - pots harvests instantly - farmers harvests faster - Roadhouse increase population stat decreased by 2 - Special traders from different settlements spawning once a day. - Artifacts/Materials in next update
addedYou can now choose a starting package that will help you run your settlement at the beginning - Farmer packages gives you 3 carrots, 3 cabbages and 4 turnips - Noble package gives you 6 gold coins - Builder package gives you 5 wood and 5 stone
addedThere is a new difficulty level : - Easy is a more peaceful mode with monsters spawning less often so you can chill and build your settlement with ease. Easy mode still allows you to spawn monsters earlier.
addedThere is a new option to skip the starting tutorial . 🙂
removedThere is a date icon in the ui which tells you what day and hour it is; Players start with a few torches spread on the map because you can no longer buy them in the main tower. But more on that in a moment 🙂

In v1.1.0 there are some changes, lets begin from the top:

TL;DR - 3 Starting packages, you can choose 1 - Easy difficulty level - Skip tutorial option - Day and hour info in UI - Efficiency stat - Attack speed stat - New job - Cook - New job - Blacksmith - House now make money out of fame - Roadhouse now hires cooks that make special food - Cannot buy lanterns and torches in main tower - Lanterns and torches craftable by Blacksmith - Coal as craftable item - New special food with buffs - pick up stone/ore task instead of pick up stone - message on top that game was autosaved - pots harvests instantly - farmers harvests faster - Roadhouse increase population stat decreased by 2 - Special traders from different settlements spawning once a day. - Artifacts/Materials in next update

You can now choose a starting package that will help you run your settlement at the beginning - Farmer packages gives you 3 carrots, 3 cabbages and 4 turnips - Noble package gives you 6 gold coins - Builder package gives you 5 wood and 5 stone

There is a new difficulty level: - Easy is a more peaceful mode with monsters spawning less often so you can chill and build your settlement with ease. Easy mode still allows you to spawn monsters earlier.

There is a new option to skip the starting tutorial. 🙂

There is a date icon in the ui which tells you what day and hour it is; Players start with a few torches spread on the map because you can no longer buy them in the main tower. But more on that in a moment 🙂

There are two new stats

- Efficiency for your workers.

Example

Worker needs 10 swings of axe to get a wood log from a tree. With +5 efficiency buff it will take 7 swings.

  • Attack speed for your soldiers and archers and also your workers. Your soldiers and archers hit faster. Workers with attack speed work faster as well.

Changes in buildings - You can no longer buy items like torches and lanterns in the main tower. Lanterns are now craftable in a blacksmith building. - Blacksmith buildings can now hire blacksmiths that can craft some items and resources. - You can no longer buy workers in house. House now can convert fame into money. Just like Roadhouse before. - Roadhouses on the other hand can no longer do that. Now Roadhouse can hire cooks that can craft special food that gives buffs to your workers and soldiers.

Small adjustments - The miner's task “pick up stone” is now changed to “pick up stone/ore” so he can pick up clay, coal iron and gold. - vegetables in pots now harvests instantly automatically, as it was annoying to keep slashing it - farmers harvest vegetables faster - message on top that game was autosaved - Roadhouse increase population stat decreased by 2 - Special traders from different settlements spawning once a day instead of 3 daily.

No artifacts/materials yet I could add a new item group, but they will have no use yet, so I decided to add them in the next update.

Source

Steam News / 12 May 2023

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