In this update5
Full notes
Full Amata update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
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What changed
- Gameplay
- Events
- Fixes
- UI and audio
- Balance
- Workshop
Amata changes
In anticipation of this, I've been working closely with a coterie of gracious gamers to eliminate as much chuff as possible. This is the result of those efforts. Special thanks to Slopcore for some amazing perspective!
General
fix softlock during arbor fight in Muldahara (?)
made enemy body collision a bit squishier
line up timed platforms in 2nd hive histhana
zyng projectile is destroyed on collide
condense and streamline the collection sequence in anahata
add checkpoint before ryx encounter
increase speed of 2nd wall platforming challenge in anahata
fixed mystery hitbox for lub in histhana
widen final column in the path ov hum
make hall longer before ragakeet
make last platforming challenge in muldahara a little longer
increase ground friction when not holding a direction
added a new platforming challenge in muldahara
reduced overall number of projectiles
reduced difficulty in path ov visions
raised default stick deadzone
added new blocking sfx
made all required switch sections permanent in main levels
adjusted xp reward for most sources
rebalanced almost every enemy
changed how encounters spawn enemies
made gun a little punchier (no change to stats)
Charlet
nerf tackle stam damage
boost hammer stam damage
increase hammer speed
you can now block to cancel the rolling animation
you now hold block to lock facing while aiming weapons instead of some holding and some not
you can now do short dashes while shielding instead of dashing out of shield
Moika
spray duration, frequency and accuracy decreased
reduce poise recovery
increase damage recieved while stunned
decrease gatling duration
square up the walls in arena ( no more choke point at start of fight )
histhana
removed 3/4th the enemies
rebalanced the encounters
reduced the number of spikes
added a checkpoint before the final arena
UI
fix the fight name for chamber of the aspirant
unsquished input flags for xbox controllers
shorten the checkpoint activation and add some charging sfx
gave different realm types distinct portal sprites
added boss hp bars
added teleportals to warp the player around in a more friendly way
removed the word fart from the file menu
added stick deadzone options
removed all portal tab from teleport menu
added transparency to and extended duration of encounter and level curtain events
fixed focus bug in inventory
added images to every checkpoint in teleport menu
reduced loudness of some music
changed trauma shard image
cleaned up some item description formatting
reformatted the save file menu
spiced up xp label
reformatted IRC to more closely reflect modern chat apps
fixed camera look not cancelling sometimes when sliding
Source
Changelog.gg summarizes and formats this update. How we read updates.
