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Steam News11 February 20242y ago

Amata 0.13.9

Hey! I've signed up for the next Next Fest! In anticipation of this, I've been working closely with a coterie of gracious gamers to eliminate as much chuff as possible. This is the result of those efforts.

In this update5

Full notes

Full Amata update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey! I've signed up for the next Next Fest!

What changed

5 fixes12 additions24 changes3 removals
  • Gameplay
  • Events
  • Fixes
  • UI and audio
  • Balance
  • Workshop
fixedGeneralfix softlock during arbor fight in Muldahara (?)
changedGeneralmade enemy body collision a bit squishier
addedGeneraladd checkpoint before ryx encounter
changedGeneralincrease speed of 2nd wall platforming challenge in anahata
fixedGeneralfixed mystery hitbox for lub in histhana
changedGeneralmake last platforming challenge in muldahara a little longer

Amata changes

fixedfix softlock during arbor fight in Muldahara (?)
changedmade enemy body collision a bit squishier
addedadd checkpoint before ryx encounter
changedincrease speed of 2nd wall platforming challenge in anahata
fixedfixed mystery hitbox for lub in histhana

In anticipation of this, I've been working closely with a coterie of gracious gamers to eliminate as much chuff as possible. This is the result of those efforts. Special thanks to Slopcore for some amazing perspective!

General

  • fix softlock during arbor fight in Muldahara (?)

  • made enemy body collision a bit squishier

  • line up timed platforms in 2nd hive histhana

  • zyng projectile is destroyed on collide

  • condense and streamline the collection sequence in anahata

  • add checkpoint before ryx encounter

  • increase speed of 2nd wall platforming challenge in anahata

  • fixed mystery hitbox for lub in histhana

  • widen final column in the path ov hum

  • make hall longer before ragakeet

  • make last platforming challenge in muldahara a little longer

  • increase ground friction when not holding a direction

  • added a new platforming challenge in muldahara

  • reduced overall number of projectiles

  • reduced difficulty in path ov visions

  • raised default stick deadzone

  • added new blocking sfx

  • made all required switch sections permanent in main levels

  • adjusted xp reward for most sources

  • rebalanced almost every enemy

  • changed how encounters spawn enemies

  • made gun a little punchier (no change to stats)

Charlet

  • nerf tackle stam damage

  • boost hammer stam damage

  • increase hammer speed

  • you can now block to cancel the rolling animation

  • you now hold block to lock facing while aiming weapons instead of some holding and some not

  • you can now do short dashes while shielding instead of dashing out of shield

Moika

  • spray duration, frequency and accuracy decreased

  • reduce poise recovery

  • increase damage recieved while stunned

  • decrease gatling duration

  • square up the walls in arena ( no more choke point at start of fight )

histhana

  • removed 3/4th the enemies

  • rebalanced the encounters

  • reduced the number of spikes

  • added a checkpoint before the final arena

UI

  • fix the fight name for chamber of the aspirant

  • unsquished input flags for xbox controllers

  • shorten the checkpoint activation and add some charging sfx

  • gave different realm types distinct portal sprites

  • added boss hp bars

  • added teleportals to warp the player around in a more friendly way

  • removed the word fart from the file menu

  • added stick deadzone options

  • removed all portal tab from teleport menu

  • added transparency to and extended duration of encounter and level curtain events

  • fixed focus bug in inventory

  • added images to every checkpoint in teleport menu

  • reduced loudness of some music

  • changed trauma shard image

  • cleaned up some item description formatting

  • reformatted the save file menu

  • spiced up xp label

  • reformatted IRC to more closely reflect modern chat apps

  • fixed camera look not cancelling sometimes when sliding

Source

Steam News / 11 February 2024

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