Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
Steam News 8 May 20251y ago

Indie Assemble! (+ Updates)

First: Amadeus is part of Excalibur's Indie Assemble, a Steam sale celebrating indie games all over the world, which you can check out right now here! Second: below is an overview of last month's work to show that the g…

Update log

Full Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions0 changes0 removals
  • Gameplay
addedImplemented script and mechanics for each. Game is 100% playable from the start through these new scenes.
addedFully rendered 1 new detailed background image.
addedI've been building 3 new scenes per month for a few months. Based on this pace, the entire game will be built by the end of June. Two months until that major milestone is achieved.

First: Amadeus is part of Excalibur's Indie Assemble, a Steam sale celebrating indie games all over the world, which you can check out right now here!

Second: below is an overview of last month's work to show that the game is on its way to done (exciting in its own way).

I will keep it relatively short, because now that I am in the home stretch of building out the entire game in full—placeholders, polish, and playtesting notwithstanding—I don't want to spend too much time writing about the process. I would prefer to get back to work on the game and finish.

The broad strokes of progress are as follows.

  • Built 3 more scenes, including my favorite scene in Episode 1.

  • Implemented script and mechanics for each. Game is 100% playable from the start through these new scenes.

  • Fully rendered 1 new detailed background image.

  • Revised script to tighten the narrative.

  • Coded and implemented a unique mechanic for one of these scenes.

I've been building 3 new scenes per month for a few months. Based on this pace, the entire game will be built by the end of June. Two months until that major milestone is achieved.

In July, I will spend some time evaluating what specific, bare minimum requirements are needed to bring the game from "fully playable" to "shippable," and set my sights on that. I may be able to bring a timeline for release at that time, but I would prefer to wait until I am certain about what is actually doable.

At this stage, a finished product will speak more than words. So I will get back to work. Thank you very much for your continued interest in this project.

Stay up-to-date here: linktr.ee/amadeusgame

Source

Steam News / 8 May 2025

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