Update log
Full Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
First: Amadeus is part of Excalibur's Indie Assemble, a Steam sale celebrating indie games all over the world, which you can check out right now here!
Second: below is an overview of last month's work to show that the game is on its way to done (exciting in its own way).
I will keep it relatively short, because now that I am in the home stretch of building out the entire game in full—placeholders, polish, and playtesting notwithstanding—I don't want to spend too much time writing about the process. I would prefer to get back to work on the game and finish.
The broad strokes of progress are as follows.
Built 3 more scenes, including my favorite scene in Episode 1.
Implemented script and mechanics for each. Game is 100% playable from the start through these new scenes.
Fully rendered 1 new detailed background image.
Revised script to tighten the narrative.
Coded and implemented a unique mechanic for one of these scenes.
I've been building 3 new scenes per month for a few months. Based on this pace, the entire game will be built by the end of June. Two months until that major milestone is achieved.
In July, I will spend some time evaluating what specific, bare minimum requirements are needed to bring the game from "fully playable" to "shippable," and set my sights on that. I may be able to bring a timeline for release at that time, but I would prefer to wait until I am certain about what is actually doable.
At this stage, a finished product will speak more than words. So I will get back to work. Thank you very much for your continued interest in this project.
Stay up-to-date here: linktr.ee/amadeusgame
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