Update log
Full Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
The pathfinding for Amadeus's point-and-click movement scheme has now been significantly improved so it can handle complex geographies like the WASD scheme.
Check out some gameplay footage of this in the area by the Watchtower—which the old (and very rudimentary) pathfinding could not navigate properly!
This update is not currently reflected in the demo, but will be in the full game release; coming very soon.
Other August milestones:
Finished more art assets, including portrait expressions for Solea
Bug fixing
Release of a side project
This next month's goal is to get the game fully playtest-ready to meet the end-of-2025 anticipated release. You'll get an update on how that's shaping up in the next devlog.
If you're interested in a much more long-form update, including some process photos for the new Solea art, you can read this month's update on itch.io here. If not, stay tuned for next month. We're getting close!
Stay up-to-date: linktr.ee/amadeusgame
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