Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz
Steam News 2 October 20257mo ago

September Devlog: The Home Stretch

The game is being playtested and is in the final stage of development. Early in September, I created a checklist of tasks to complete in order to ship Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz. That checklist is no…

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Full Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz update

The complete published notes, normalized for clean reading and source attribution.

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  • UI and audio
changedSound design in menus/UI

The game is being playtested and is in the final stage of development.

Early in September, I created a checklist of tasks to complete in order to ship Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz. That checklist is now halfway complete, which means I am on track to finish the game in October for a November release.

The precise date will be announced in next month's devlog. For this month, a brief status update follows.

September accomplishments:

  • Countless narrative revisions, asset improvements, and implementation tweaks

  • Sound design in menus/UI

  • All menu functionality implemented (including fullscreen/window resolution options)

Remaining tasks:

  • Further revisions, asset improvements, and implementation tweaks

  • Address feedback from playtesting

  • Fix inevitable bugs discovered in playtesting

If you're interested in a longer essay-format update, including a reflection on this final phase of development, you can read it on itch.io here. It can also be found via linktr.ee/amadeusgame —along with many other resources.

Thank you for your continued interest and support. I'm really looking forward to sharing the finished game!

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Steam News / 2 October 2025

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