Update log
Full Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- UI and audio
The game is being playtested and is in the final stage of development.
Early in September, I created a checklist of tasks to complete in order to ship Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz. That checklist is now halfway complete, which means I am on track to finish the game in October for a November release.
The precise date will be announced in next month's devlog. For this month, a brief status update follows.
September accomplishments:
Countless narrative revisions, asset improvements, and implementation tweaks
Sound design in menus/UI
All menu functionality implemented (including fullscreen/window resolution options)
Remaining tasks:
Further revisions, asset improvements, and implementation tweaks
Address feedback from playtesting
Fix inevitable bugs discovered in playtesting
If you're interested in a longer essay-format update, including a reflection on this final phase of development, you can read it on itch.io here. It can also be found via linktr.ee/amadeusgame —along with many other resources.
Thank you for your continued interest and support. I'm really looking forward to sharing the finished game!
Source
