Update log
Full Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
There are 2 big highlights I'd like to celebrate from last month in this update:
WINGS Women's Day Sale (huge marketing boost)
Development Progress (exciting stuff)
A longer and more detailed version of this update can be read on itch.io.
Women's Day Sale
The Women's Day Sale was the single biggest marketing/visibility boost that Amadeus has ever had. The sale brought the game's outstanding wishlists on Steam from around 420 to around 680, which blasted past a major milestone (500) I didn't anticipate reaching for some time.
I've been working on an updated thank-you for reaching that milestone, but it's not ready yet and my top priority is still developing the game itself. But do stay tuned!
Development Progress
Met the major goals laid out for last month:
3 more scenes are built out and are fully playable (this is the biggie)
Dynamic music system has some more bells and whistles
Getting to the juicy parts of the game's rising action
Soundtrack will have live bassoon, courtesy of a MAGWest connection
I have successfully kept up with the "3 scenes built out per month" benchmark, and plan to continue that trend this month. There is much to do still, but at this point, a lot has already been accomplished. With the game's introduction now (mostly) finalized in the form of the public demo,* I've finally been able to start realizing the ideas I had planned for the rest of it. This has been deeply rewarding.
On a subject related to one of these newly-realized ideas, I should reaffirm one thing: Amadeus: A Riddle for Thee ~ Episode 1 ~ Waltz is a linear game. Any "decisions" that may present themselves are different paths to ultimately reach the same conclusion.
But.
I have—very sparingly—implemented certain "decisions."
Speaking too much on their purpose will give away too much, so I will hold back.
Just know that my target audience is those with stubborn hearts who dislike being told what to do.
Thank you very much for your support and interest. Stay up-to-date here: linktr.ee/amadeusgame *Because of what was just mentioned, the one thing likely to change from the demo is the forced nature of the point-and-click tutorial scene...
Source
